Argoth, Sanctum of Nature vs Chocobo Camp — MTG Card Comparison
Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Chocobo Camp
This land enters tapped unless you control a legendary creature.
{T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
{2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
| Stat | Argoth, Sanctum of Nature | Chocobo Camp |
|---|---|---|
| Mana Cost | — | — |
| CMC | — | — |
| Type | Land | Land |
| Rarity | Rare | Rare |
| Set | The Brothers' War | Final Fantasy Commander |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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