Arcane Heist vs Twenty Lessons — MTG Card Comparison
Arcane Heist
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Twenty Lessons
Cast a random Lesson spell without paying its mana cost. If that spell has X in its mana cost, X is 3. (As of today, there are 20 lessons. Perhaps look up a list and roll a d20?)
| Stat | Arcane Heist | Twenty Lessons |
|---|---|---|
| Mana Cost | {2}{U}{U} | {3} |
| CMC | 4 | 3 |
| Type | Sorcery | Sorcery |
| Rarity | Rare | Uncommon |
| Set | Outlaws of Thunder Junction Commander | Unknown Event |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✓ | ✗ |
| Vintage | ✓ | ✗ |
| Commander | ✓ | ✗ |
| Pauper | ✗ | ✗ |
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