Anzrag, the Quake-Mole vs Port Razer — MTG Card Comparison
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
*His claws tear at the foundations of civilization.*
Power/Toughness: 8/4
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
| Stat | Anzrag, the Quake-Mole | Port Razer |
|---|---|---|
| Mana Cost | {2}{R}{G} | {3}{R}{R} |
| CMC | 4 | 5 |
| Type | Legendary Creature — Mole God | Creature — Orc Pirate |
| Rarity | Mythic | Mythic |
| Set | Murders at Karlov Manor | The Lost Caverns of Ixalan Commander |
| Price (USD) | — | — |
| Standard | ✓ | ✗ |
| Modern | ✓ | ✗ |
| Pioneer | ✓ | ✗ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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