Anzrag, the Quake-Mole vs Balthier and Fran — MTG Card Comparison
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
*His claws tear at the foundations of civilization.*
Power/Toughness: 8/4
Balthier and Fran
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
| Stat | Anzrag, the Quake-Mole | Balthier and Fran |
|---|---|---|
| Mana Cost | {2}{R}{G} | {1}{R}{G} |
| CMC | 4 | 3 |
| Type | Legendary Creature — Mole God | Legendary Creature — Human Rabbit |
| Rarity | Mythic | Rare |
| Set | Murders at Karlov Manor | Final Fantasy |
| Price (USD) | — | — |
| Standard | ✓ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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