All in Good Time vs Regenerations Restored — MTG Card Comparison
All in Good Time
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
*"Take a moment. Ponder the depths of your insignificance."*
Regenerations Restored
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from this enchantment, scry 1 and you gain 1 life. Then if this enchantment has no time counters on it, exile it. When you do, take an extra turn after this one.
| Stat | All in Good Time | Regenerations Restored |
|---|---|---|
| Mana Cost | — | {W}{U} |
| CMC | 0 | 2 |
| Type | Scheme | Enchantment |
| Rarity | Common | Rare |
| Set | Archenemy Schemes | Doctor Who |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✗ |
| Pioneer | ✗ | ✗ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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