Afterlife Insurance vs Crash Through — MTG Card Comparison
Afterlife Insurance
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
*As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.*
Crash Through
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
*"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate*
| Stat | Afterlife Insurance | Crash Through |
|---|---|---|
| Mana Cost | {1}{W/B} | {R} |
| CMC | 2 | 1 |
| Type | Instant | Sorcery |
| Rarity | Uncommon | Common |
| Set | Ravnica: Clue Edition | Foundations |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✓ |
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