Abandon Reason vs Heroes' Hangout — MTG Card Comparison
Abandon Reason
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
| Stat | Abandon Reason | Heroes' Hangout |
|---|---|---|
| Mana Cost | {2}{R} | {R} |
| CMC | 3 | 1 |
| Type | Instant | Sorcery |
| Rarity | Uncommon | Uncommon |
| Set | Eldritch Moon | Marvel's Spider-Man |
| Price (USD) | — | — |
| Standard | ✗ | ✓ |
| Modern | ✓ | ✓ |
| Pioneer | ✓ | ✓ |
| Legacy | ✓ | ✓ |
| Vintage | ✓ | ✓ |
| Commander | ✓ | ✓ |
| Pauper | ✗ | ✗ |
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