A Good Thing vs Felidar Sovereign — MTG Card Comparison
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
| Stat | A Good Thing | Felidar Sovereign |
|---|---|---|
| Mana Cost | {4}{W}{B} | {4}{W}{W} |
| CMC | 6 | 6 |
| Type | Enchantment | Creature — Cat Beast |
| Rarity | Rare | Rare |
| Set | Mystery Booster Playtest Cards 2021 | Battle for Zendikar |
| Price (USD) | — | — |
| Standard | ✗ | ✗ |
| Modern | ✗ | ✓ |
| Pioneer | ✗ | ✓ |
| Legacy | ✗ | ✓ |
| Vintage | ✗ | ✓ |
| Commander | ✗ | ✓ |
| Pauper | ✗ | ✗ |
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