Command Tower — Magic: The Gathering card

Command Tower

Land

{T}: Add one mana of any color in your commander's color identity.

*"Thus, the shattered half of the planet was

named Kavaron That Is, and the capital

was moved to Kavaron Before."

*—The Tragedy of Emperor Kavarus III**

Set Edge of Eternities Commander
Rarity Common
Mana Value 0
Collector # 59

Why Play Command Tower

Perfect mana fixing makes Command Tower an automatic inclusion in virtually any multicolor Commander deck. The ability to produce any color in your commander's color identity means it enters untapped and immediately provides the exact mana you need, whether you're in aggressive two-color builds or greedy five-color strategies. Playing it on turn one gives you maximum flexibility for your early plays, while drawing it late still guarantees relevant mana production.

Format Notes

Commander represents the primary home for Command Tower, where it ranks among the most played lands in the entire format. Outside of Commander, the card sees virtually no play since it only produces colorless mana in formats without commanders. The consistent reprinting in Commander preconstructed decks keeps the price accessible, making it a budget-friendly staple that belongs in nearly every multicolor Commander collection.

Combos & Synergies

While not combo-centric itself, Command Tower pairs excellently with other lands that care about basic land types or color identity. Exotic Orchard becomes significantly more reliable when you can guarantee access to your commander's colors, while Chromatic Lantern effects become less necessary with Command Tower providing consistent fixing. Cards like Golos, Tireless Pilgrim can search up Command Tower as a reliable mana source in five-color builds.