Combos with Colfenor's Plans

4 known combos in Commander — View Colfenor's Plans

Results: Exile all spells target opponent casts from their hand · Target opponent can only cast one spell per turn · Target opponent skips their draw step · Lock
Show steps
  1. Cast Harmless Offering by paying {2}{R}, giving control of Colfenor's Plans to an opponent.
  2. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
  3. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
29 decks Colorless View on Commander Spellbook →
Results: Exile all spells target opponent casts from their hand · Target opponent can only cast one spell per turn · Target opponent skips their draw step · Lock
Show steps
  1. Cast Donate by paying {2}{U}, giving control of Colfenor's Plans to an opponent.
  2. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
  3. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Results: Exile all spells opponents cast from their hands · Opponents can only cast one spell per turn · Opponents skip their draw steps · Lock
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Colfenor's Plans and causing each opponent to create a token copy of it.
  2. Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
  3. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Results: Exile all spells target opponent casts from their hand · Target opponent can only cast one spell per turn · Target opponent skips their draw step · Lock
Show steps
  1. Activate Zedruu by paying {U}{R}{W}, giving control of Colfenor's Plans to an opponent.
  2. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
  3. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
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