Combos with Clockspinning
15 known combos in Commander — View Clockspinning
There and Back Again
Clockspinning
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite death triggers
· Infinite storm count
· Infinite magecraft triggers
· Infinite Treasure tokens
· Put all Mountains from your library onto the battlefield
Show steps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
- Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Cast Clockspinning with buyback by paying {3}{U}, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
- There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
- Activate eight Treasure tokens by tapping and sacrificing them, adding {6}{U}{U}.
- Repeat from step 4.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {4}{U}.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- The Peregrine Drake token enters the battlefield, untapping up to five lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite landfall triggers
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite proliferate
· Infinite storm count
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
- Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
- Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
- Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
Results:
Infinite ETB
· Infinite storm count
· Infinite creature tokens
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite mana permanents you control can produce
· Infinite copies of permanents you control
Show steps
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers twice, creating two token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
- Orvar triggers four times, creating four token copies of Roaming Throne.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
- Orvar triggers eight times, creating eight copies of the mana-producing permanent.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
- Repeat from step 7.
Results:
Gain control of all creatures
· Infinite copies of permanents you control
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to five lands you control by tapping them, adding at least {4}{U}.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Treachery.
- Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
- The Treachery token enters the battlefield, causing you to untap up to five lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Stretch by paying its mana cost.
- Taigam triggers, copying Time Stretch and exiling the original Time Stretch with four time counters on it.
- Resolve the Time Stretch copy, causing you to take two extra turns after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand.
- Time Stretch's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying its mana cost.
- Taigam triggers, copying Time Warp and exiling the original Time Warp with four time counters on it.
- Resolve the Time Warp copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Warp and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Warp and returning Clockspinning to your hand.
- Time Warp's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Nexus of Fate by paying its mana cost.
- Taigam triggers, copying Nexus of Fate and exiling the original Nexus of Fate with four time counters on it.
- Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Nexus of Fate and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Nexus of Fate's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Nexus of Fate and returning Clockspinning to your hand.
- Nexus of Fate's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying its mana cost.
- Taigam triggers, copying Temporal Manipulation and exiling the original Temporal Manipulation with four time counters on it.
- Resolve the Temporal Manipulation copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand.
- Temporal Manipulation's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Mastery by paying its mana cost.
- Taigam triggers, copying Temporal Mastery and exiling the original Temporal Mastery with four time counters on it.
- Resolve the Temporal Mastery copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Mastery and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Temporal Mastery's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Mastery and returning Clockspinning to your hand.
- Temporal Mastery's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Expropriate by paying its mana cost.
- Taigam triggers, copying Expropriate and exiling the original Expropriate with four time counters on it.
- Resolve the Expropriate copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Expropriate and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Expropriate's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Expropriate and returning Clockspinning to your hand.
- Expropriate's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite copies of permanents you control
· Infinite creature tokens
· Infinite ETB
· Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
· Infinite untap of lands you control
Show steps
- Activate up to seven lands you control by tapping them, adding at least {4}{U}.
- Cast Clockspinning with buyback by paying {3}{U}, targeting Palinchron.
- Orvar's first ability triggers, creating a token copy of Palinchron.
- The Palinchron token enters the battlefield, untapping up to seven lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Results:
Infinite turns
· Lock
Show steps
- Cast Capture of Jingzhou by paying its mana cost.
- Taigam triggers, copying Capture of Jingzhou and exiling the original Capture of Jingzhou with four time counters on it.
- Resolve the Capture of Jingzhou copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Capture of Jingzhou and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Capture of Jingzhou's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Capture of Jingzhou and returning Clockspinning to your hand.
- Capture of Jingzhou's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Trespass by paying its mana cost.
- Taigam triggers, copying Temporal Trespass and exiling the original Temporal Trespass with four time counters on it.
- Resolve the Temporal Trespass copy, causing you to take an extra turn after this one.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
- Repeat step 4 one additional time.
- Move to your next turn. At the beginning of your upkeep, Temporal Trespass's suspend ability triggers, removing a time counter from it.
- Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
- Temporal Trespass's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
- Repeat from step 2.
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