Combos with Clockspinning

15 known combos in Commander — View Clockspinning

There and Back Again There and Back Again
Clockspinning Clockspinning
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite death triggers · Infinite storm count · Infinite magecraft triggers · Infinite Treasure tokens · Put all Mountains from your library onto the battlefield
Show steps
  1. At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
  2. Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
  3. Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
  4. Cast Clockspinning with buyback by paying {3}{U}, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
  5. There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying {3}{U}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
  6. Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
  7. Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
  8. Activate eight Treasure tokens by tapping and sacrificing them, adding {6}{U}{U}.
  9. Repeat from step 4.
6,586 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {4}{U}.
  2. Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake.
  3. Orvar's first ability triggers, creating a token copy of Peregrine Drake.
  4. The Peregrine Drake token enters the battlefield, untapping up to five lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
4,349 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  5. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
2,960 decks Colorless View on Commander Spellbook →
Orvar, the All-Form Orvar, the All-Form
Sakashima of a Thousand Faces Sakashima of a Thousand Faces
Clockspinning Clockspinning
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
  2. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces.
  5. Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
2,216 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite storm count · Infinite creature tokens · Infinite magecraft triggers · Infinite landfall triggers · Infinite mana permanents you control can produce · Infinite copies of permanents you control
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
  2. Orvar triggers twice, creating two token copies of Roaming Throne.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Roaming Throne.
  5. Orvar triggers four times, creating four token copies of Roaming Throne.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}.
  8. Orvar triggers eight times, creating eight copies of the mana-producing permanent.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}.
  11. Repeat from step 7.
1,521 decks Colorless View on Commander Spellbook →
Results: Gain control of all creatures · Infinite copies of permanents you control · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to five lands you control by tapping them, adding at least {4}{U}.
  2. Cast Clockspinning with buyback by paying {3}{U}, targeting Treachery.
  3. Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
  4. The Treachery token enters the battlefield, causing you to untap up to five lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
635 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Stretch by paying its mana cost.
  2. Taigam triggers, copying Time Stretch and exiling the original Time Stretch with four time counters on it.
  3. Resolve the Time Stretch copy, causing you to take two extra turns after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand.
  8. Time Stretch's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
496 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying its mana cost.
  2. Taigam triggers, copying Time Warp and exiling the original Time Warp with four time counters on it.
  3. Resolve the Time Warp copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Warp and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Warp and returning Clockspinning to your hand.
  8. Time Warp's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
398 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Nexus of Fate by paying its mana cost.
  2. Taigam triggers, copying Nexus of Fate and exiling the original Nexus of Fate with four time counters on it.
  3. Resolve the Nexus of Fate copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Nexus of Fate and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Nexus of Fate's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Nexus of Fate and returning Clockspinning to your hand.
  8. Nexus of Fate's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
358 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying its mana cost.
  2. Taigam triggers, copying Temporal Manipulation and exiling the original Temporal Manipulation with four time counters on it.
  3. Resolve the Temporal Manipulation copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand.
  8. Temporal Manipulation's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
349 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Mastery by paying its mana cost.
  2. Taigam triggers, copying Temporal Mastery and exiling the original Temporal Mastery with four time counters on it.
  3. Resolve the Temporal Mastery copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Mastery and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Temporal Mastery's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Mastery and returning Clockspinning to your hand.
  8. Temporal Mastery's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
323 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Expropriate by paying its mana cost.
  2. Taigam triggers, copying Expropriate and exiling the original Expropriate with four time counters on it.
  3. Resolve the Expropriate copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Expropriate and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Expropriate's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Expropriate and returning Clockspinning to your hand.
  8. Expropriate's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
316 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count · Infinite untap of lands you control
Show steps
  1. Activate up to seven lands you control by tapping them, adding at least {4}{U}.
  2. Cast Clockspinning with buyback by paying {3}{U}, targeting Palinchron.
  3. Orvar's first ability triggers, creating a token copy of Palinchron.
  4. The Palinchron token enters the battlefield, untapping up to seven lands.
  5. Resolve Clockspinning, returning it to your hand.
  6. Repeat.
  7. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
245 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Capture of Jingzhou by paying its mana cost.
  2. Taigam triggers, copying Capture of Jingzhou and exiling the original Capture of Jingzhou with four time counters on it.
  3. Resolve the Capture of Jingzhou copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Capture of Jingzhou and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Capture of Jingzhou's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Capture of Jingzhou and returning Clockspinning to your hand.
  8. Capture of Jingzhou's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
195 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Trespass by paying its mana cost.
  2. Taigam triggers, copying Temporal Trespass and exiling the original Temporal Trespass with four time counters on it.
  3. Resolve the Temporal Trespass copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Temporal Trespass's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
  8. Temporal Trespass's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.
169 decks Colorless View on Commander Spellbook →
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