Combos with Clearwater Goblet

5 known combos in Commander — View Clearwater Goblet

Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
  2. At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Nexus of Fate and put it into your hand.
  3. Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library.
  4. Repeat each turn.
Results: Win the game
Show steps
  1. Activate Cascading Cataracts's second ability by paying {5} and tapping it, adding {W}{U}{B}{R}{G}.
  2. Cast Clearwater Goblet by paying {W}{U}{B}{R}{G}.
  3. Cast Dismantle by paying {2}{R}, targeting Clearwater Goblin and placing 20 charge counters on Darksteel Reactor.
  4. Darksteel Reactor triggers, winning you the game.
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life.
  2. At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Beacon of Tomorrows and put it into your hand.
  3. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library.
  4. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least five life.
  2. At the beginning of your end step, Lathiel triggers, putting at least five +1/+1 counters on Sage of Hours.
  3. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. Repeat each turn.
Results: Lock · Infinite turns
Show steps
  1. At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least five life.
  2. Activate Willowdusk by paying {1} and tapping it, putting at least five +1/+1 counters on Sage of Hours.
  3. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  4. Repeat each turn.
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