Chasm Skulker — Magic: The Gathering card

Chasm Skulker

{2}{U}
Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.<br>When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Set Pioneer Masters
Rarity Rare
Artist Jack Wang

Why Play Chasm Skulker

Draw-heavy decks love this three-mana threat that grows exponentially while providing insurance against removal. The card shines in blue-based value engines where you're naturally drawing multiple cards per turn through cantrips, card selection, and draw spells. Even if opponents remove it immediately, you're left with an army of evasive tokens equal to the counters it accumulated, making it a win-win threat that demands an answer while punishing that answer.

Format Notes

Pioneer sees the most competitive play for Chasm Skulker, fitting into control and midrange shells that can protect it while drawing cards. Commander remains its strongest format due to the multiplayer nature encouraging longer games and more card draw opportunities. The card has never faced banning issues but sees minimal Modern play due to the format's speed, though it occasionally appears in fringe blue-based value decks.

Combos & Synergies

Looting effects like Faithful Mending and Thirst for Discovery provide excellent value by growing Chasm Skulker while filtering your hand. Teferi, Hero of Dominaria creates a powerful engine by drawing cards during your turn while providing protection with his plus ability. Laboratory Maniac strategies appreciate having a backup win condition that naturally grows from all the card draw, and the resulting tokens can provide crucial board presence when going for the alternative win condition.