Combos with Chance for Glory
15 known combos in Commander — View Chance for Glory
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Reito Sentinel by paying {3}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Reito Sentinel by paying {3}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Epitaph Golem by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Epitaph Golem by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Elite Arcanist by paying {3} and tapping it, casting a copy of Chance for Glory without paying its mana cost.
- Resolve the Chance for Glory copy, giving creatures you control indestructible, taking an extra turn after this one, and creating a delayed triggered ability.
- At the beginning of your end step, if this is an extra turn from Chance for Glory, its delayed triggered ability triggers.
- In response, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the triggered ability.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Soldevi Digger by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Soldevi Digger by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Cast Chance for Glory.
- Holding priority, cast Narset's Reversal, copying Chance for Glory and returning Chance for Glory to your hand.
- Move to your extra turn.
- Repeat steps 1 and 2.
- At the beginning of your end step, Chance for Glory's lose the game trigger goes onto the stack.
- Holding priority, tap Sundial of the Infinite, ending the turn and exiling the trigger.
- Repeat steps 3-6.
Results:
Infinite turns
· Lock
Show steps
- Declare Zethi as an attacker.
- Zethi triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
- Cast the Chance for Glory and Angel's Grace copies by paying {1}{W}{W}{R}.
- Resolve the Chance for Glory copy, causing you to take an extra turn after this one and lose the game at the end of the extra turn.
- Resolve the Angel's Grace copy, preventing you from losing the game this turn.
- At the beginning of each extra turn's end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Zethi as an attacker.
- Zethi triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
- Cast the Chance for Glory copy by paying {1}{W}{R}, causing you to take an extra turn after this one and lose the game at the end of the extra turn.
- At the beginning of each extra turn's end step, Chance for Glory triggers, however you cannot lose the game due to Platinum Angel.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Transplant Theorist by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Transplant Theorist by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Vadrok, Apex of Thunder
Saheeli, Sublime Artificer
Sundial of the Infinite
Crystal Shard
+1 more
Results:
Infinite turns
· Lock
Show steps
- Cast Vadrok for its mutate cost by paying {1}{W/U}{R}{R}, mutating it onto a non-Human creature.
- The Vadrok mutated creature's mutate ability triggers, allowing you to cast Chance for Glory from your graveyard without paying its mana cost.
- Saheeli triggers, creating a 1/1 Servo artifact creature token.
- Resolve Chance for Glory, giving creatures you control indestructible, taking an extra turn after this one, and creating a delayed triggered ability.
- Activate Crystal Shard by paying {U} and tapping it, returning the components of the Vadrok mutated creature from the battlefield to your hand.
- At the beginning of your end step, if this is an extra turn from Chance for Glory, Chance for Glory's delayed triggered ability triggers.
- In response, activate Sundial of the Infinite by paying {1} and tapping it, ending the turn and exiling the triggered ability.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Chance for Glory by paying its mana cost, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Activate Magar by paying {1}{B}{R}, noting Chance for Glory and putting it face down on the battlefield as a 3/3 creature.
- Activate Magar by paying {1}{B}{R}, noting Glorious End and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the face down creatures that have Chance for Glory and Glorious End noted. The creatures trigger.
- Resolve the first trigger, casting a copy of Chance for Glory without paying its mana cost. Resolve the copy, causing you to take an extra turn after this one and to lose the game at the beginning of that turn's end step.
- Resolve the second trigger, casting a copy of Glorious End without paying its mana cost. Resolve the copy, causing you to end the turn. This will prevent the Chance for Glory trigger from causing you to lose the game.
- Repeat from step 3.
Results:
Infinite turns
· Lock
Show steps
- Declare Zethi as an attacker.
- Zethi triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
- Cast the Chance for Glory copy by paying {1}{W}{R}, causing you to take an extra turn after this one and lose the game at the end of the extra turn.
- At the beginning of each extra turn's end step, Chance for Glory triggers.
- Holding priority, activate Sundial of the Infinite by paying {1} and tapping it, causing you to end your turn and exile Chance for Glory's trigger from the stack.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Pay {3} and tap Elite Arcanist to cast Chance for Glory.
- On the next turn pay {3} and tap Elite Arcanist to cast Chance for Glory in response to the lose the game trigger use Obeka, Brute Chronologist to end the turn.
- Repeat.
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