Combos with Bruce Banner // The Incredible Hulk
15 known combos in Commander — View Bruce Banner // The Incredible Hulk
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Caltrops triggers, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite +1/+1 counters on a creature
· Infinite combat damage
· Infinite combat phases
Show steps
- Cast Legolas's Quick Reflexes by paying {G}, targeting The Incredible Hulk.
- Declare The Incredible Hulk as an attacker, tapping him in the process.
- The Incredible Hulk triggers, dealing damage equal to its power to itself.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Near-infinite +1/+1 counters on a creature
· Near-infinite damage to all players
· Near-infinite combat phases
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Near-infinite +1/+1 counters on a creature
· Near-infinite combat phases
· Near-infinite damage to all players
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Holding priority, activate The Incredible Hulk by tapping it, adding {R}.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk and Raging Regisaur as attackers.
- Raging Regisaur triggers, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Near-infinite combat phases
· Near-infinite damage to all players
· Near-infinite +1/+1 counters on a creature
Show steps
- At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Near-infinite combat phases
· Near-infinite damage to all players
· Near-infinite +1/+1 counters on a creature
Show steps
- Cast Sozin's Comet from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, giving each creature you control firebending 5 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}{R}.
- Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Infinite +1/+1 counters on a creature
· Infinite combat phases
Show steps
- Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
- Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
- Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite +1/+1 counters on a creature
· Infinite combat phases
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Results:
Infinite combat phases
· Infinite +1/+1 counters on a creature
Show steps
- Declare The Incredible Hulk as an attacker.
- Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
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