Combos with Bruce Banner // The Incredible Hulk

15 known combos in Commander — View Bruce Banner // The Incredible Hulk

Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Caltrops triggers, dealing 1 damage to The Incredible Hulk.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
946 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite combat damage · Infinite combat phases
Show steps
  1. Cast Legolas's Quick Reflexes by paying {G}, targeting The Incredible Hulk.
  2. Declare The Incredible Hulk as an attacker, tapping him in the process.
  3. The Incredible Hulk triggers, dealing damage equal to its power to itself.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.
385 decks Colorless View on Commander Spellbook →
Results: Near-infinite +1/+1 counters on a creature · Near-infinite damage to all players · Near-infinite combat phases
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
  3. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.
191 decks Colorless View on Commander Spellbook →
Results: Near-infinite +1/+1 counters on a creature · Near-infinite combat phases · Near-infinite damage to all players
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and each player.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Holding priority, activate The Incredible Hulk by tapping it, adding {R}.
  5. Repeat from step 2.
138 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk and Raging Regisaur as attackers.
  2. Raging Regisaur triggers, dealing 1 damage to The Incredible Hulk.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
54 decks Colorless View on Commander Spellbook →
Results: Near-infinite combat phases · Near-infinite damage to all players · Near-infinite +1/+1 counters on a creature
Show steps
  1. At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}.
  3. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat each combat phase.
54 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
44 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
37 decks Colorless View on Commander Spellbook →
Results: Near-infinite combat phases · Near-infinite damage to all players · Near-infinite +1/+1 counters on a creature
Show steps
  1. Cast Sozin's Comet from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}, giving each creature you control firebending 5 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}{R}.
  3. Holding priority, activate Pyrohemia by paying {R}, dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.
33 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite combat phases
Show steps
  1. Activate Fire Nation Palace's second ability by paying {1}{R} and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding {R}{R}{R}{R}.
  3. Holding priority, activate Walking Ballista's first ability by paying {4}, putting a +1/+1 counter on it.
  4. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
  5. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  6. Repeat from step 2 each combat phase.
32 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
29 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
27 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
27 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite combat phases
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
25 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite +1/+1 counters on a creature
Show steps
  1. Declare The Incredible Hulk as an attacker.
  2. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it.
  3. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  4. Repeat each combat phase.
24 decks Colorless View on Commander Spellbook →
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