Combos with Bloodstained Mire

15 known combos in Commander — View Bloodstained Mire

Results: Infinite colored mana · Infinite colorless mana · Infinite lifegain triggers · Infinite lifegain · Infinite Treasure tokens · Infinite landfall triggers · Infinite Food tokens
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Tireless Provisioner and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Tireless Provisioner trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Tireless Provisioner from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Tireless Provisioner triggers.
  10. Repeat from step 5.
319 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Scute Swarm and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Scute Swarm trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Scute Swarm from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Scute Swarm triggers.
  10. Repeat from step 5.
292 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Omnath and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Omnath trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Omnath from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Omnath triggers.
  10. Repeat from step 5.
246 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Field of the Dead and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Field of the Dead trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Field of the Dead from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Field of the Dead triggers.
  10. Repeat from step 5.
235 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana · Infinite card draw · Infinite draw triggers · Infinite landfall triggers · Infinite Clue tokens
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Tireless Tracker and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Tireless Tracker trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Tireless Tracker from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Tireless Tracker triggers.
  10. Repeat from step 5.
151 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Springheart Nantuko and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Springheart Nantuko trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Springheart Nantuko from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Springheart Nantuko triggers.
  10. Repeat from step 5.
134 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Rampaging Baloths and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Rampaging Baloths trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Rampaging Baloths from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Rampaging Baloths triggers.
  10. Repeat from step 5.
134 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Zendikar's Roil and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Zendikar's Roil trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Zendikar's Roil from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Zendikar's Roil triggers.
  10. Repeat from step 5.
93 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Felidar Retreat and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Felidar Retreat trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Felidar Retreat from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Felidar Retreat triggers.
  10. Repeat from step 5.
80 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Greensleeves and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Greensleeves trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Greensleeves from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Greensleeves triggers.
  10. Repeat from step 5.
60 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana · Infinite landfall triggers · Infinite Rock tokens
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Toggo and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Toggo trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Toggo from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Toggo triggers.
  10. Repeat from step 5.
47 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Emeria Angel and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Emeria Angel trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Emeria Angel from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Emeria Angel triggers.
  10. Repeat from step 5.
18 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers · Infinitely powerful Bird tokens you control until end of turn
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Chocobo Racetrack and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Chocobo Racetrack trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Chocobo Racetrack from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Chocobo Racetrack triggers.
  10. Repeat from step 5.
14 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, The Necrobloom and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and The Necrobloom trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the The Necrobloom from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, The Necrobloom triggers.
  10. Repeat from step 5.
12 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite landfall triggers
Show steps
  1. Fetch a land using Bloodstained Mire.
  2. When the fetched land enters, Dragonback Assault and Kodama trigger.
  3. Resolve the Kodama trigger, putting Ghost Town from your hand onto the battlefield.
  4. When Ghost Town enters, Kodama and Dragonback Assault trigger.
  5. Holding priority, activate Ghost Town's first abiltiy by tapping it, adding {C}.
  6. Activate Ghost Town's second ability by paying {0}, returning it from the battlefield to your hand.
  7. Resolve the Dragonback Assault from step 4, creating a token.
  8. When the token enters, Kodama triggers, putting Ghost Town from your hand onto the battlefield.
  9. When Ghost Town enters, Dragonback Assault triggers.
  10. Repeat from step 5.
11 decks Colorless View on Commander Spellbook →
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