Combos with Bloodghast
15 known combos in Commander — View Bloodghast
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Simic Growth Chamber enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Golgari Rot Farm from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Golgari Rot Farm enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Dimir Aqueduct from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Dimir Aqueduct enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- Repeat.
Results:
Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite mill
· Near-infinite sacrifice triggers
· Near-infinite scry 1
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Bloodghast.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing Bloodghast to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Viscera Seer by sacrificing Bloodghast, causing you to scry 1.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Bloodghast trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Near-infinite +1/+1 counters on a creature
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Bloodghast.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing Bloodghast to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Carrion Feeder by sacrificing Bloodghast, putting a +1/+1 counter on Carrion Feeder.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Bloodghast trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Near-infinite colorless mana
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Bloodghast.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing Bloodghast to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Ashnod's Altar by sacrificing Bloodghast, adding {C}{C}.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Bloodghast trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Near-infinite landfall triggers
· Put all lands from your library onto the battlefield tapped
Show steps
- Activate Wight of the Reliquary by tapping it and sacrificing Bloodghast, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Bloodghast and Retreat to Coralhelm trigger.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Near-infinite untap of all creatures
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Simic Growth Chamber enters the battlefield, it and Bloodghast trigger.
- Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Near-infinite untap of all creatures
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Golgari Rot Farm from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Golgari Rot Farm enters the battlefield, it and Bloodghast trigger.
- Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Near-infinite landfall triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to reveal cards from the top of your library until you reveal a land card, put that card into your hand, and then put that card onto the battlefield, and draw a card and put up to one land from your hand onto the battlefield if you control eight or more lands.
- When the land(s) enter the battlefield, Bloodghast and Retreat to Coralhelm trigger that many times.
- Resolve all Bloodghast triggers, returning it from your graveyard to the battlefield.
- Resolve all Retreat to Coralhelm triggers, untapping Zimone and Dina.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Near-infinite untap of all creatures
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Dimir Aqueduct from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Dimir Aqueduct enters the battlefield, it and Bloodghast trigger.
- Resolve the Dimir Aqueduct trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- When Bloodghast enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Near-infinite colored mana
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite mill
· Near-infinite sacrifice triggers
· Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Show steps
- Play a land card, triggering Dúnedain Rangers and Bloodghast.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Dúnedain Rangers trigger, causing the Ring to tempt you, and causing Bloodghast to become your Ring-bearer.
- Sméagol triggers.
- Holding priority, activate Phyrexian Altar by sacrificing Bloodghast, adding one mana of any color.
- Resolve the Sméagol trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
- When the land enters the battlefield, Dúnedain Rangers and Bloodghast trigger.
- Repeat from step 2.
- NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast.
- When Bloodghast dies, Zimone and Dina triggers, untapping Zimone and Dina.
- Resolve the Zimone and Dina ability from step 1, causing you to draw a card and put Golgari Rot Farm from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Golgari Rot Farm enters the battlefield, it and Bloodghast trigger.
- Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Repeat.
Results:
Infinite card draw
· Near-infinite ETB
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite death triggers
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Guildless Commons from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Guildless Commons enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
- Resolve the Guildless Commons trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite death triggers
· Near-infinite ETB
· Near-infinite landfall triggers
· Near-infinite LTB
· Near-infinite sacrifice triggers
· Put all lands from your hand and library onto the battlefield
Show steps
- Activate Zimone and Dina by tapping it and sacrificing Bloodghast.
- When Bloodghast dies, Zimone and Dina triggers, untapping Zimone and Dina.
- Resolve the Zimone and Dina ability from step 1, causing you to draw a card and put Simic Growth Chamber from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
- When Simic Growth Chamber enters the battlefield, it and Bloodghast trigger.
- Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
- Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
- Repeat.
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