Combos with Barbara Wright
15 known combos in Commander — View Barbara Wright
Results:
Infinite copies of a specific enchantment
Show steps
- Activate Yenna by paying {2} and tapping it, creating a token copy of Three Blind Mice.
- The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token.
- Repeat step 2.
Results:
Infinite copies of a specific enchantment
Show steps
- Deal combat damage to an opponent using Calix.
- Calix triggers, creating a token copy of Three Blind Mice.
- The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token.
- Repeat step 3.
Results:
Infinite ETB
· Infinite creature tokens
· Infinite copies of a specific enchantment
Show steps
- Cast Anikthea either from your hand or from the command zone by paying {2}{W}{B}{G} and commander tax, if applicable.
- When Anikthea enters the battlefield, it triggers, exiling Three Blind Mice from your graveyard and creating a token copy of it that is a 3/3 Zombie in addition to their other types.
- The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token.
- Repeat step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite colored mana
· Infinite self-mill
· Infinite ETB
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Deal combat damage to an opponent using Brago. Brago triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright.
- The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat each turn.
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