Azorius Guildgate
Land — Gate
This land enters tapped.<br>: Add
or
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Why Play Azorius Guildgate
Budget mana bases in white-blue decks often rely on Azorius Guildgate as affordable color fixing, particularly in casual formats where speed isn't critical. Control decks that can afford the tempo loss from entering tapped benefit from reliable dual-color mana without the financial investment of premium lands. The Gate typing becomes relevant in decks built around Gate synergies, where the enter-tapped drawback is offset by tribal benefits.Format Notes
Pauper represents the strongest home for Azorius Guildgate, where budget mana fixing is essential and the format's slower pace makes tapped lands more viable. Commander decks frequently include it as inexpensive dual land options, especially in multicolor builds where perfect mana isn't always necessary. Standard and Pioneer occasionally see play in budget builds, though competitive decks typically prefer untapped alternatives when available.Combos & Synergies
Gate tribal strategies revolve around cards like Guild Summit and Gatekeeper of Malakir that provide additional value for playing Gates. Maze's End creates an alternate win condition in casual formats by collecting all ten Gates, making Azorius Guildgate part of a unique combo deck. Gateway Plaza and other Gate-matters cards turn the tribal aspect into a legitimate deck-building consideration rather than just budget necessity.Featured in These Decks
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