Awaken the Woods — Magic: The Gathering card

Awaken the Woods

{X}{G}{G}
Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

*"We expected the Argothians to stand their ground. We didn't expect the ground itself to stand."

Myrel, Shield of Argive*

Set The Brothers' War
Rarity Mythic Rare
Mana Value 2
Artist Bryan Sola
Collector # 170

Why Play Awaken the Woods

Mass token generation that doubles as mana fixing makes this sorcery incredibly versatile in ramp strategies and creature-based decks. The tokens serve as both board presence and mana sources, letting you cast large threats while maintaining defensive capabilities. Playing this for X=3 or higher typically provides excellent value, creating multiple bodies that can attack next turn while ramping you into bigger spells. Land-based creature decks and strategies focused on going wide benefit most from the dual nature of these tokens.

Format Notes

Commander sees the most play due to the multiplayer format's tolerance for expensive, splashy effects and the political implications of creating multiple blockers. Modern and Pioneer applications exist in specialized ramp decks, though the three-mana minimum investment limits competitive viability. The card faces no ban concerns across any format, remaining a niche but powerful option for specific strategies rather than a broadly oppressive threat.

Combos & Synergies

Craterhoof Behemoth creates devastating alpha strikes when combined with a large Awaken the Woods, turning multiple tokens into massive threats. Parallel Lives or Doubling Season double the token output, creating explosive turns that generate enormous board states. Cards like Beastmaster Ascension or other anthem effects maximize the aggressive potential of the 1/1 bodies while still maintaining their mana utility.