Avenger of Zendikar — Magic: The Gathering card

Avenger of Zendikar

{5}{G}{G}
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Power/Toughness: 5/5

Set Tarkir: Dragonstorm Commander
Rarity Mythic Rare
Mana Value 7
Collector # 247

Why Play Avenger of Zendikar

Seven mana delivers an immediate army that scales with your board development, making it a powerful top-end threat in ramp strategies and landfall decks. The initial Plant token count equals your lands, so dropping this on turn 5-6 with ramp creates 5-6 bodies instantly. Each subsequent land drop grows your entire Plant army, turning fetchlands and ramp spells into massive damage potential. Best played when you can immediately follow up with additional lands or when you need to stabilize against aggressive strategies.

Format Notes

Commander remains the primary home for this seven-mana haymaker, where higher life totals and multiplayer politics reward expensive, splashy effects. The card sees occasional Modern play in dedicated ramp shells but struggles against the format's efficient removal and faster clock. Legacy and Vintage applications are rare due to the high mana cost, though it can appear in Show and Tell packages or Natural Order targets.

Combos & Synergies

Scapeshift creates an explosive turn by fetching multiple lands while triggering landfall for each, potentially creating a lethal army in one turn. Craterhoof Behemoth serves as the perfect finisher, giving all your Plant tokens massive power and trample for an immediate alpha strike. Kodama of the East Tree enables repeated landfall triggers by putting additional lands into play whenever you cast spells, exponentially growing your Plant army each turn.