Combos with Austere Command

12 known combos in Commander — View Austere Command

Results: Target opponent loses the game
Show steps
  1. Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives.
  2. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
  3. Nine Lives leaves the battlefield, causing its controller to lose the game.
1,193 decks Colorless View on Commander Spellbook →
Results: Target opponent loses the game
Show steps
  1. Cast Harmless Offering by paying {2}{R}, giving Nine Lives to an opponent.
  2. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
  3. Nine Lives leaves the battlefield, causing its controller to lose the game.
1,051 decks Colorless View on Commander Spellbook →
Results: Target opponent loses the game
Show steps
  1. Cast Donate by paying {2}{U}, giving Nine Lives to an opponent.
  2. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
  3. Nine Lives leaves the battlefield, causing its controller to lose the game.
297 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
  4. Cast Austere Command by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
70 decks Colorless View on Commander Spellbook →
Results: Draw the game · Each opponent loses the game
Show steps
  1. Cast Austere Command by paying its mana cost, destroying all creatures.
  2. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
  3. Each player that controls no creatures loses the game due to having 0 life.
57 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Platinum Angel.
  3. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
  4. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.
52 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Activate The Book of Exalted Deeds by paying {W}{W}{W}, tapping and exiling it, putting an enlightened counter on an Angel you control.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to The Book of Exalted Deeds.
  4. Cast Austere Command by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
18 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Cloudsteel Kirin.
  3. Cast Austere Command by paying its mana cost, destroying all enchantments.
  4. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
18 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Herald of Eternal Dawn.
  3. Cast Austere Command by paying its mana cost, destroying all enchantments.
  4. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
11 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to Gideon of the Trials.
  3. Cast Austere Command by paying its mana cost, destroying all enchantments.
  4. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
10 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  2. Nine Lives leaves the battlefield, however you cannot lose the game due to The Golden Throne.
  3. Cast Austere Command by paying its mana cost, destroying all enchantments.
  4. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
Results: Each opponent loses the game
Show steps
  1. Cast Courageous Resolve by paying {2}{W}.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to Courageous Resolve.
  4. Cast Austere Command by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
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