Combos with Atraxa, Praetors' Voice
4 known combos in Commander — View Atraxa, Praetors' Voice
Results:
Infinite turns
· Lock
Show steps
- Activate Contagion Engine by paying {4} and tapping it, putting two charge counters on Magistrate's Scepter.
- At the beginning of your end step, Atraxa triggers, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds.
- Activate Magosi's last ability by tapping it, removing an eon counter from it, and returning it from the battlefield to your hand, taking an extra turn after this one.
- Play Magosi.
- At the beginning of your end step, Atraxa triggers, causing you to proliferate, putting an additional eon counter on Nesting Grounds.
- On your next extra turn, activate Nesting Grounds's last ability by paying {1} and tapping it, moving an eon counter from Nesting Grounds to Magosi.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step, Atraxa triggers, putting an indestructible counter on Myojin.
- Activate Myojin by removing an indestructible counter from it, putting five +1/+1 counters on Sage of Hours and the remaining three +1/+1 counters on any creature(s) you control.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Avatar Kuruk.
- At the beginning of your end step, Atraxa and Baboon Spirit trigger.
- Resolve the Baboon Spirit trigger, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it.
- The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
- Resolve the Atraxa trigger, causing you to proliferate and put a lore counter on The Legend of Kuruk.
- The Legend of Kuruk's second chapter ability triggers, causing you to scry 2 and draw a card.
- Move to your next turn. At the beginning of that turn's precombat main phase, The Legend of Kuruk triggers, putting a lore counter on it. The Legend of Kuruk's third chapter ability then triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
- Repeat.
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