Combos with Ashling, Flame Dancer
15 known combos in Commander — View Ashling, Flame Dancer
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Cast Sozin's Comet either from your hand by paying {3}{R}{R} or from exile for its foretell cost by paying {2}{R}.
- Declare a creature as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}.
- Move to your postcombat main phase. You will not lose the mana due to Ashling.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat from step 2.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinitely powerful red creatures you control until end of turn
Show steps
- Declare a creature as an attacker, triggering Avatar Roku, adding six {R}.
- Move to your postcombat main phase. You will not lose the mana due to Ashling.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Declare Firebending Student as an attacker, triggering its ability, adding an amount of {R} equal to its power.
- Move to your postcombat main phase. You will not lose the mana due to Ashling.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Declare Zuko as an attacker, triggering its ability, adding an amount of {R} equal to the number of experience counters you have.
- Move to your postcombat main phase. You will not lose the mana due to Ashling.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Infinite ETB
· Infinite combat phases
· Infinite red mana
· Infinite creature tokens
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Declare Sun Warriors as an attacker, triggering its ability, adding an amount of {R} equal to the number of creatures you control.
- Move to your postcombat main phase. You will not lose the mana due to Ashling.
- Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash.
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Near-infinite damage
· Infinite draw triggers
· Near-infinite self-discard triggers
· Near-infinite magecraft triggers
Show steps
- Cast Chain of Plasma by paying {1}{R}, targeting Brash Taunter.
- Ashling triggers, causing you to discard a card and draw a card.
- Resolve Chain of Plasma, dealing 3 damage to Brash Taunter and choosing to discard a card to copy it.
- Brash Taunter triggers, dealing 3 damage to any target.
- Repeat from step 2 (getting Ashling's additional results once each).
Results:
Near-infinite damage
· Infinite draw triggers
· Near-infinite self-discard triggers
· Near-infinite magecraft triggers
Show steps
- Cast Chain of Plasma by paying {1}{R}, targeting Stuffy Doll.
- Ashling triggers, causing you to discard a card and draw a card.
- Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll and choosing to discard a card to copy it.
- Stuffy Doll triggers, dealing 3 damage to the chosen player.
- Repeat from step 2 (getting Ashling's additional results once each).
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {5}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Infinite combat phases
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite combat damage
Show steps
- Deal combat damage to an opponent using Obeka. Obeka triggers, causing you to get that many upkeep steps after this one.
- Move to your first extra upkeep. At the beginning of that upkeep, Braid of Fire triggers, putting an age counter on it and adding {R} for each age counter on it.
- Repeat step 2 for each other upkeep step.
- During your postcombat main phase, activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and get an additional combat and main phase after this one.
- Repeat.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
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