Combos with Ardent Electromancer

13 known combos in Commander — View Ardent Electromancer

Ardent Electromancer Ardent Electromancer
Emiel the Blessed Emiel the Blessed
Results: Infinite blinking · Infinite ETB · Infinite LTB · Infinite red mana
Show steps
  1. Activate Emiel by paying {3}, blinking Ardent Electromancer.
  2. Ardent Electromancer enters the battlefield, adding {R}{R}{R}{R}.
  3. Repeat
Results: Infinite creature tokens with haste · Infinite ETB · Infinite LTB · Infinite red mana · Infinite storm count
Show steps
  1. Cast Ardent Electromancer by paying {2}{R}.
  2. Ardent Electromancer enters the battlefield, triggering itself, Cloudstone Curio and Molten Echoes.
  3. Resolve the Ardent Electromancer trigger, adding {R} for each creature in your party.
  4. Resolve the Cloudstone Curio trigger, choosing to return nothing from the battlefield to your hand.
  5. Resolve the Molten Echoes trigger, creating a token copy of Ardent Electromancer with haste.
  6. The Ardent Electromancer token enters the battlefield, triggering itself and Cloudstone Curio.
  7. Resolve the Ardent Electromancer trigger, adding {R} for each creature in your party.
  8. Resolve the Cloudstone Curio trigger, returning the nontoken Ardent Electromancer from the battlefield to your hand.
  9. Repeat.
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite storm count · Infinite red mana
Show steps
  1. Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Patron of the Arts and returning Chthonian Nightmare from the battlefield to your hand.
  2. When Patron of the Arts dies, it triggers, creating a Treasure token.
  3. Resolve the Chthonian Nightmare ability, returning Ardent Electromancer from your graveyard to the battlefield.
  4. When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}{R}.
  5. Activate the Treasure by tapping and sacrificing it, adding {B}.
  6. Cast Chthonian Nightmare by paying {1}{B}.
  7. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  8. Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Ardent Electromancer and returning Chthonian Nightmare from the battlefield to your hand, returning Patron of the Arts from your graveyard to the battlefield.
  9. When Patron of the Arts enters the battlefield, it triggers, creating a Treasure token.
  10. Activate the Treasure by tapping and sacrificing it, adding {B}.
  11. Cast Chthonian Nightmare by paying {1}{B}.
  12. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
  13. Repeat.
Jaxis, the Troublemaker Jaxis, the Troublemaker
Ashnod's Altar Ashnod's Altar
Sword of the Paruns Sword of the Paruns
Ardent Electromancer Ardent Electromancer
Results: Near-infinite ETB · Infinite draw triggers · Near-infinite LTB · Infinite rummaging · Near-infinite death triggers · Near-infinite sacrifice triggers · Near-infinite colorless mana · Near-infinite red mana · Infinite self-discard triggers
Show steps
  1. Activate Jaxis by paying {R}, tapping it and discarding a card, creating a token copy of Ardent Electromancer with haste.
  2. When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
  3. Activate Ashnod's Altar by sacrificing the Ardent Electromancer token, adding {C}{C}.
  4. When the Ardent Electromancer token dies, it triggers, causing you to draw a card.
  5. Activate Sword of the Paruns by paying {3}, untapping Jaxis.
  6. Repeat.
Results: Infinite creature tokens · Infinite ETB
Show steps
  1. Activate Dino DNA's second ability by paying {4}, creating a token copy of Ardent Electromancer that is a 6/6 Dinosaur.
  2. When the Ardent Electromancer token enters the battlefield, it triggers, adding {R}{R}{R}{R}.
  3. Repeat.
The Jolly Balloon Man The Jolly Balloon Man
Agatha's Soul Cauldron Agatha's Soul Cauldron
Midnight Guard Midnight Guard
Ardent Electromancer Ardent Electromancer
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite creature tokens with haste · Infinite copies of most creatures you control with haste · Infinite red mana
Show steps
  1. Activate Midnight Guard using The Jolly Balloon Man's ability by paying {1} and tapping it, creating a token copy of Ardent Electromancer that is a 1/1 Balloon with flying and haste in addition to its other types.
  2. When the Ardent Electromancer token enters the battlefield, it and Midnight Guard trigger.
  3. Resolve the Ardent Electromancer token's trigger, adding at least {R}.
  4. Resolve the Midnight Guard trigger, untapping it.
  5. Repeat.
Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker
Sword of the Paruns Sword of the Paruns
Ardent Electromancer Ardent Electromancer
Results: Infinite creature tokens with haste · Infinite ETB · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce
Show steps
  1. Activate Kiki-Jiki by tapping it, creating a token copy of Ardent Electromancer.
  2. The Ardent Electromancer token enters the battlefield, adding {R}{R}{R}{R}.
  3. Activate Sword of the Paruns by paying {3}, untapping Kiki-Jiki.
  4. Repeat.
Results: Infinite ETB · Infinite storm count · Infinite red mana · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite LTB
Show steps
  1. Cast Ardent Electromancer by paying {2}{R}.
  2. When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger.
  3. Resolve the Ardent Electromancer trigger, adding at least {R}{R}{R}.
  4. Resolve the Intruder Alarm trigger, untapping all creatures.
  5. Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand.
  6. Repeat.
Results: Infinite creature tokens · Infinite ETB
Show steps
  1. Activate Dino DNA's second ability by paying {4}, creating a token copy of Ardent Electromancer that is a 6/6 Dinosaur.
  2. When the Ardent Electromancer token enters the battlefield, it triggers, adding {R}{R}{R}{R}.
  3. Repeat.
Sneak Attack Sneak Attack
Stormfront Riders Stormfront Riders
Ardent Electromancer Ardent Electromancer
Results: Infinite creature tokens · Infinite ETB · Infinite LTB · Infinite red mana
Show steps
  1. Activate Sneak Attack by paying {R}, putting Ardent Electromancer from your hand onto the battlefield.
  2. When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
  3. Activate Sneak Attack by paying {R}, putting Stormfront Riders from your hand onto the battlefield.
  4. When Stormfront Riders enters the battlefield, its first ability triggers, returning it and Ardent Electromancer from the battlefield to your hand.
  5. Stormfront Riders' second ability triggers twice, creating two 1/1 Soldier creature tokens.
  6. Repeat.
  7. If you control at least three creatures in your party when Ardent Electromancer enters the battlefield, this combo nets infinite {R}.
Sneak Attack Sneak Attack
Hoverguard Sweepers Hoverguard Sweepers
Ardent Electromancer Ardent Electromancer
Results: Infinite ETB · Infinite LTB · Infinite red mana · Return any number of creatures to their owners' hands
Show steps
  1. Activate Sneak Attack by paying {R}, putting Ardent Electromancer from your hand onto the battlefield.
  2. When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
  3. Activate Sneak Attack by paying {R}, putting Hoverguard Sweepers from your hand onto the battlefield.
  4. When Hoverguard Sweepers enters the battlefield, it triggers, returning it and Ardent Electromancer from the battlefield to your hand.
  5. Repeat.
  6. If you control at least three creatures in your party when Ardent Electromancer enters the battlefield, this combo nets infinite {R}.
Results: Infinite blinking · Infinite colorless mana · Infinite ETB · Infinite LTB · Infinite blinking of most creatures
Show steps
  1. Activate Eldrazi Displacer by paying {2}{C}, blinking Ardent Electromancer.
  2. When Ardent Electromancer enters the battlefield, it triggers, adding {R}{R}{R}{R} that can only be spent as though it were colorless mana due to Celestial Dawn.
  3. Repeat.
Koll, the Forgemaster Koll, the Forgemaster
Phyrexian Altar Phyrexian Altar
Diviner's Wand Diviner's Wand
Ardent Electromancer Ardent Electromancer
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite storm count
Show steps
  1. Cast Ardent Electromancer by paying {2}{R}.
  2. Ardent Electromancer enters the battlefield, triggering itself and Diviner's Wand.
  3. Resolve Ardent Electromancer's trigger, adding at least {R}{R}{R}.
  4. Resolve Diviner's Wand's trigger, attaching it to Ardent Electromancer.
  5. Activate Phyrexian Altar by sacrificing Ardent Electromancer, adding one mana of any color.
  6. Koll triggers, returning Ardent Electromancer from your graveyard to your hand.
  7. Repeat.
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