Combos with Ardent Electromancer
13 known combos in Commander — View Ardent Electromancer
Ardent Electromancer
Emiel the Blessed
Results:
Infinite blinking
· Infinite ETB
· Infinite LTB
· Infinite red mana
Show steps
- Activate Emiel by paying {3}, blinking Ardent Electromancer.
- Ardent Electromancer enters the battlefield, adding {R}{R}{R}{R}.
- Repeat
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite LTB
· Infinite red mana
· Infinite storm count
Show steps
- Cast Ardent Electromancer by paying {2}{R}.
- Ardent Electromancer enters the battlefield, triggering itself, Cloudstone Curio and Molten Echoes.
- Resolve the Ardent Electromancer trigger, adding {R} for each creature in your party.
- Resolve the Cloudstone Curio trigger, choosing to return nothing from the battlefield to your hand.
- Resolve the Molten Echoes trigger, creating a token copy of Ardent Electromancer with haste.
- The Ardent Electromancer token enters the battlefield, triggering itself and Cloudstone Curio.
- Resolve the Ardent Electromancer trigger, adding {R} for each creature in your party.
- Resolve the Cloudstone Curio trigger, returning the nontoken Ardent Electromancer from the battlefield to your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite storm count
· Infinite red mana
Show steps
- Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Patron of the Arts and returning Chthonian Nightmare from the battlefield to your hand.
- When Patron of the Arts dies, it triggers, creating a Treasure token.
- Resolve the Chthonian Nightmare ability, returning Ardent Electromancer from your graveyard to the battlefield.
- When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}{R}.
- Activate the Treasure by tapping and sacrificing it, adding {B}.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Ardent Electromancer and returning Chthonian Nightmare from the battlefield to your hand, returning Patron of the Arts from your graveyard to the battlefield.
- When Patron of the Arts enters the battlefield, it triggers, creating a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {B}.
- Cast Chthonian Nightmare by paying {1}{B}.
- When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}.
- Repeat.
Results:
Near-infinite ETB
· Infinite draw triggers
· Near-infinite LTB
· Infinite rummaging
· Near-infinite death triggers
· Near-infinite sacrifice triggers
· Near-infinite colorless mana
· Near-infinite red mana
· Infinite self-discard triggers
Show steps
- Activate Jaxis by paying {R}, tapping it and discarding a card, creating a token copy of Ardent Electromancer with haste.
- When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
- Activate Ashnod's Altar by sacrificing the Ardent Electromancer token, adding {C}{C}.
- When the Ardent Electromancer token dies, it triggers, causing you to draw a card.
- Activate Sword of the Paruns by paying {3}, untapping Jaxis.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
Show steps
- Activate Dino DNA's second ability by paying {4}, creating a token copy of Ardent Electromancer that is a 6/6 Dinosaur.
- When the Ardent Electromancer token enters the battlefield, it triggers, adding {R}{R}{R}{R}.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite creature tokens with haste
· Infinite copies of most creatures you control with haste
· Infinite red mana
Show steps
- Activate Midnight Guard using The Jolly Balloon Man's ability by paying {1} and tapping it, creating a token copy of Ardent Electromancer that is a 1/1 Balloon with flying and haste in addition to its other types.
- When the Ardent Electromancer token enters the battlefield, it and Midnight Guard trigger.
- Resolve the Ardent Electromancer token's trigger, adding at least {R}.
- Resolve the Midnight Guard trigger, untapping it.
- Repeat.
Results:
Infinite creature tokens with haste
· Infinite ETB
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
Show steps
- Activate Kiki-Jiki by tapping it, creating a token copy of Ardent Electromancer.
- The Ardent Electromancer token enters the battlefield, adding {R}{R}{R}{R}.
- Activate Sword of the Paruns by paying {3}, untapping Kiki-Jiki.
- Repeat.
Results:
Infinite ETB
· Infinite storm count
· Infinite red mana
· Infinite untap of creatures you control
· Infinite mana creatures you control can produce
· Infinite LTB
Show steps
- Cast Ardent Electromancer by paying {2}{R}.
- When Ardent Electromancer enters the battlefield, it and Intruder Alarm trigger.
- Resolve the Ardent Electromancer trigger, adding at least {R}{R}{R}.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Activate Tradewind Rider by tapping it, Ardent Electromancer and one other creature you control, returning Ardent Electromancer from the battlefield to your hand.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
Show steps
- Activate Dino DNA's second ability by paying {4}, creating a token copy of Ardent Electromancer that is a 6/6 Dinosaur.
- When the Ardent Electromancer token enters the battlefield, it triggers, adding {R}{R}{R}{R}.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite LTB
· Infinite red mana
Show steps
- Activate Sneak Attack by paying {R}, putting Ardent Electromancer from your hand onto the battlefield.
- When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
- Activate Sneak Attack by paying {R}, putting Stormfront Riders from your hand onto the battlefield.
- When Stormfront Riders enters the battlefield, its first ability triggers, returning it and Ardent Electromancer from the battlefield to your hand.
- Stormfront Riders' second ability triggers twice, creating two 1/1 Soldier creature tokens.
- Repeat.
- If you control at least three creatures in your party when Ardent Electromancer enters the battlefield, this combo nets infinite {R}.
Results:
Infinite ETB
· Infinite LTB
· Infinite red mana
· Return any number of creatures to their owners' hands
Show steps
- Activate Sneak Attack by paying {R}, putting Ardent Electromancer from your hand onto the battlefield.
- When Ardent Electromancer enters the battlefield, it triggers, adding at least {R}{R}.
- Activate Sneak Attack by paying {R}, putting Hoverguard Sweepers from your hand onto the battlefield.
- When Hoverguard Sweepers enters the battlefield, it triggers, returning it and Ardent Electromancer from the battlefield to your hand.
- Repeat.
- If you control at least three creatures in your party when Ardent Electromancer enters the battlefield, this combo nets infinite {R}.
Results:
Infinite blinking
· Infinite colorless mana
· Infinite ETB
· Infinite LTB
· Infinite blinking of most creatures
Show steps
- Activate Eldrazi Displacer by paying {2}{C}, blinking Ardent Electromancer.
- When Ardent Electromancer enters the battlefield, it triggers, adding {R}{R}{R}{R} that can only be spent as though it were colorless mana due to Celestial Dawn.
- Repeat.
Results:
Infinite colored mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Ardent Electromancer by paying {2}{R}.
- Ardent Electromancer enters the battlefield, triggering itself and Diviner's Wand.
- Resolve Ardent Electromancer's trigger, adding at least {R}{R}{R}.
- Resolve Diviner's Wand's trigger, attaching it to Ardent Electromancer.
- Activate Phyrexian Altar by sacrificing Ardent Electromancer, adding one mana of any color.
- Koll triggers, returning Ardent Electromancer from your graveyard to your hand.
- Repeat.
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