Combos with Archmage Emeritus

8 known combos in Commander — View Archmage Emeritus

Results: Infinite card draw · Near-infinite magecraft triggers
Show steps
  1. Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. Archmage Emeritus triggers, drawing you a card.
  3. Cast Fury Storm targeting the instant or sorcery spell.
  4. Archmage Emeritus triggers, drawing you a card.
  5. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. Archmage Emeritus triggers for each copy, drawing you a card each time.
  7. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. Archmage Emeritus triggers, drawing you a card.
  9. Repeat from step 7.
4,105 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite landfall triggers · Near-infinite magecraft triggers · Near-infinite blue mana · Near-infinite storm count · Near-infinite Island tokens
Show steps
  1. Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
  2. Orvar and Archmage Emeritus trigger.
  3. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  4. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
  5. Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
  6. Resolve Dream's Grip, untapping Mystic Sanctuary.
  7. Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
  8. Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
  9. Orvar and Archmage Emeritus trigger.
  10. Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
  11. When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
  12. Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
  13. Resolve Aquitect's Will, causing you to draw a card.
  14. Repeat.
2,986 decks Colorless View on Commander Spellbook →
Results: Infinite draw triggers · Infinite self-discard triggers · Near-infinite magecraft triggers
Show steps
  1. Cast Chain of Smog by paying {1}{B}, targeting yourself.
  2. Archmage Emeritus triggers, causing you to draw a card.
  3. Resolve Chain of Smog, causing you to discard two cards and copy Chain of Smog, targeting yourself.
  4. Repeat from step 2.
1,785 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite magecraft triggers
Show steps
  1. Cast Chain of Acid by paying {3}{G}, targeting any indestructible noncreature permanent you control.
  2. Archmage Emeritus triggers, causing you to draw a card.
  3. Resolve Chain of Acid, failing to destroy the indestructible permanent and choosing to copy Chain of Acid, targeting the indestructible permanent with the copy.
  4. Repeat from step 2.
121 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite damage
Show steps
  1. Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}.
  2. Archmage Emeritus triggers, drawing a card.
  3. Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target.
  4. Brash Taunter and Archmage Emeritus trigger.
  5. Resolve Brash Taunter's trigger, dealing 3 damage to target opponent.
  6. Resolve Archamage Emeritus's trigger, drawing a card.
  7. Repeat from step 3.
  8. Once you have one card remaining in library, decline to copy Chain of Plasma.
24 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite damage to one opponent
Show steps
  1. Cast Chain of Plasma targeting Stuffy Doll by paying {1}{R}.
  2. Archmage Emeritus triggers, drawing a card.
  3. Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll, discarding a card, and copying Chain of Plasma with the same target.
  4. Stuffy Doll and Archmage Emeritus trigger.
  5. Resolve Stuffy Doll's trigger, dealing 3 damage to the chosen opponent.
  6. Resolve Archamage Emeritus's trigger, drawing a card.
  7. Repeat from step 3.
  8. Once you have one card remaining in library, decline to copy Chain of Plasma.
14 decks Colorless View on Commander Spellbook →
Results: Infinite draw triggers · Infinite looting · Infinite self-discard triggers · Near-infinite colored mana · Near-infinite ETB · Near-infinite LTB · Near-infinite creature tokens · Near-infinite death triggers · Near-infinite landfall triggers · Near-infinite magecraft triggers · Near-infinite sacrifice triggers · Near-infinite storm count
Show steps
  1. Activate five lands by tapping them, adding at least {5}.
  2. Activate Meloku five times by paying {5} and returning the five lands from the battlefield to your hand, creating five 1/1 Illusion creature tokens.
  3. Activate Phyrexian Altar four times by sacrificing four Illusions, adding {2}{G}{G}.
  4. Cast Journey to the Oracle either from your hand or from the command zone by paying {2}{G}{G} and commander tax, if applicable.
  5. Archmage Emeritus triggers, causing you to draw a card.
  6. Resolve Journey to the Oracle, putting at least five lands from your hand onto the battlefield, then causing you to discard a card and Journey to the Oracle to your hand.
  7. Repeat.
Results: Infinite self-mill · Near-infinite magecraft triggers · Near-infinite self-discard triggers · Near-infinite storm count
Show steps
  1. Cast Psychic Miasma by paying {1}{B}, targeting yourself.
  2. Archmage Emeritus triggers, allowing you to draw a card.
  3. If Dakmor Salvage is in your graveyard, instead replace drawing a card with milling two cards, and returning Dakmor Salvage from your graveyard to your hand.
  4. Resolve Psychic Miasma, discarding Dakmor Salvage and returning Psychic Miasma to your hand.
  5. Bone Miser's second ability triggers, adding {B}{B}.
  6. Repeat.
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