Combos with Archmage Emeritus
8 known combos in Commander — View Archmage Emeritus
Results:
Infinite card draw
· Near-infinite magecraft triggers
Show steps
- Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
- Archmage Emeritus triggers, drawing you a card.
- Cast Fury Storm targeting the instant or sorcery spell.
- Archmage Emeritus triggers, drawing you a card.
- Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
- Archmage Emeritus triggers for each copy, drawing you a card each time.
- Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
- Archmage Emeritus triggers, drawing you a card.
- Repeat from step 7.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite blue mana
· Near-infinite storm count
· Near-infinite Island tokens
Show steps
- Cast Dream's Grip by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
- Resolve Dream's Grip, untapping Mystic Sanctuary.
- Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding {U}{U}.
- Cast Aquitect's Will by paying {U}, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
- Resolve Aquitect's Will, causing you to draw a card.
- Repeat.
Results:
Infinite draw triggers
· Infinite self-discard triggers
· Near-infinite magecraft triggers
Show steps
- Cast Chain of Smog by paying {1}{B}, targeting yourself.
- Archmage Emeritus triggers, causing you to draw a card.
- Resolve Chain of Smog, causing you to discard two cards and copy Chain of Smog, targeting yourself.
- Repeat from step 2.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite magecraft triggers
Show steps
- Cast Chain of Acid by paying {3}{G}, targeting any indestructible noncreature permanent you control.
- Archmage Emeritus triggers, causing you to draw a card.
- Resolve Chain of Acid, failing to destroy the indestructible permanent and choosing to copy Chain of Acid, targeting the indestructible permanent with the copy.
- Repeat from step 2.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite damage
Show steps
- Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}.
- Archmage Emeritus triggers, drawing a card.
- Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target.
- Brash Taunter and Archmage Emeritus trigger.
- Resolve Brash Taunter's trigger, dealing 3 damage to target opponent.
- Resolve Archamage Emeritus's trigger, drawing a card.
- Repeat from step 3.
- Once you have one card remaining in library, decline to copy Chain of Plasma.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite damage to one opponent
Show steps
- Cast Chain of Plasma targeting Stuffy Doll by paying {1}{R}.
- Archmage Emeritus triggers, drawing a card.
- Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll, discarding a card, and copying Chain of Plasma with the same target.
- Stuffy Doll and Archmage Emeritus trigger.
- Resolve Stuffy Doll's trigger, dealing 3 damage to the chosen opponent.
- Resolve Archamage Emeritus's trigger, drawing a card.
- Repeat from step 3.
- Once you have one card remaining in library, decline to copy Chain of Plasma.
Jadzi, Oracle of Arcavios // Journey to the Oracle
Meloku the Clouded Mirror
Phyrexian Altar
Archmage Emeritus
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite colored mana
· Near-infinite ETB
· Near-infinite LTB
· Near-infinite creature tokens
· Near-infinite death triggers
· Near-infinite landfall triggers
· Near-infinite magecraft triggers
· Near-infinite sacrifice triggers
· Near-infinite storm count
Show steps
- Activate five lands by tapping them, adding at least {5}.
- Activate Meloku five times by paying {5} and returning the five lands from the battlefield to your hand, creating five 1/1 Illusion creature tokens.
- Activate Phyrexian Altar four times by sacrificing four Illusions, adding {2}{G}{G}.
- Cast Journey to the Oracle either from your hand or from the command zone by paying {2}{G}{G} and commander tax, if applicable.
- Archmage Emeritus triggers, causing you to draw a card.
- Resolve Journey to the Oracle, putting at least five lands from your hand onto the battlefield, then causing you to discard a card and Journey to the Oracle to your hand.
- Repeat.
Results:
Infinite self-mill
· Near-infinite magecraft triggers
· Near-infinite self-discard triggers
· Near-infinite storm count
Show steps
- Cast Psychic Miasma by paying {1}{B}, targeting yourself.
- Archmage Emeritus triggers, allowing you to draw a card.
- If Dakmor Salvage is in your graveyard, instead replace drawing a card with milling two cards, and returning Dakmor Salvage from your graveyard to your hand.
- Resolve Psychic Miasma, discarding Dakmor Salvage and returning Psychic Miasma to your hand.
- Bone Miser's second ability triggers, adding {B}{B}.
- Repeat.
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