Combos with Archetype of Imagination

7 known combos in Commander — View Archetype of Imagination

Results: Opponents can't attack with most creatures · Lock
Show steps
  1. All creatures your opponents control lose flying.
  2. Stormtide prevents creatures without flying or islandwalk from attacking.
12,213 decks Colorless View on Commander Spellbook →
Results: Opponents can't attack · Lock
Show steps
  1. All creatures your opponent control lose flying.
  2. Magus of the Moat prevents things without flying from attacking.
  3. Creatures your opponent can not fulfill the conditions necessary to attack.
2,261 decks Colorless View on Commander Spellbook →
Results: Most creatures can't attack you · You do not draw cards during your draw steps · Lock
Show steps
  1. At the beginning of your draw step, Island Sanctuary causes you to skip your card draw, and prevent creatures without flying and/or islandwalk from attacking you.
  2. Because Archetype of Imagination causes all creatures to lose flying, only creatures with islandwalk can attack you.
347 decks Colorless View on Commander Spellbook →
Results: Opponents can't attack · Lock
Show steps
  1. All creatures your opponent control lose flying.
  2. Moat prevents things without flying from attacking.
  3. Creatures your opponent can not fulfill the conditions necessary to attack.
258 decks Colorless View on Commander Spellbook →
Results: You can't be attacked · Lock
Show steps
  1. Archetype of Imagination causes your opponent' creatures to lose flying and be unable to gain flying.
  2. Form of the Dragon prevents non-flying creatures from attacking you, and since none of your opponent' creatures can have flying, no creatures can attack you.
48 decks Colorless View on Commander Spellbook →
Results: Lock · You can't be attacked
Show steps
  1. Teferi's Moat prevents creatures of the chosen color without flying from attacking you.
  2. Because Painter's Servant makes all creatures the chosen color, and Archetype of Imaginaton causes all creatures your opponents control to lose flying, no creatures can attack you.
Results: Infinite colored mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Zedruu by paying {W}{U}{R}, giving Archetype of Imagination to an opponent.
  2. Activate Phyrexian Altar by sacrificing Zedruu, adding one mana of any color.
  3. Luminous Broodmoth triggers, returning Zedruu from your graveyard to the battlefield without flying due to Archetype of Imagination.
  4. Repeat from step 2.
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