Combos with Anzrag, the Quake-Mole

15 known combos in Commander — View Anzrag, the Quake-Mole

Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Anara, Wolvid Familiar Anara, Wolvid Familiar
Results: Near-infinite combat phases · Near-infinite untap of creatures you control · Near-infinite mana creatures you control can produce
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Declare Anzrag as an attacker, attacking an opponent who controls a creature.
  3. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  4. Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
  5. Repeat from step 3 each combat phase.
3,541 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Last Night Together by paying {3}{R}{G}, targeting Anzrag and an opposing creature.
  3. Declare Anzrag as an attacker, attacking the opponent who controls the creature targeted in step 2.
  4. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Deal combat damage to the opposing creature, with Anzrag not being destroyed to its indestructible ability, and the creature targeted in step 2 also not being destroyed if it blocked Anzrag.
  6. Repeat from step 3 each combat phase.
2,196 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce
Show steps
  1. Activate Anzrag by paying {3}{G}{G}{R}{R}, causing opponents to block Anzrag if able this turn.
  2. Cast Darksteel Mutation for {1}{W} targeting the only creature an opponent controls.
  3. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.
170 decks Colorless View on Commander Spellbook →
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Voyaging Satyr Voyaging Satyr
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Voyaging Satyr by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
23 decks Colorless View on Commander Spellbook →
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Portent Tracker Portent Tracker
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Portent Tracker by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
10 decks Colorless View on Commander Spellbook →
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Krosan Restorer Krosan Restorer
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Krosan Restorer by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Argothian Elder Argothian Elder
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Argothian Elder by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Blossom Dryad Blossom Dryad
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Blossom Dryad by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Stone-Seeder Hierophant Stone-Seeder Hierophant
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Stone-Seeder Hierophant by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Juniper Order Druid Juniper Order Druid
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Juniper Order Druid by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Ley Druid Ley Druid
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Ley Druid by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Ioreth of the Healing House Ioreth of the Healing House
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Ioreth of the Healing House by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Results: Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite combat phases
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. If needed, cast the card preventing combat damage by paying its mana cost or activate it.
  3. Declare Anzrag as an attacker, attacking an opponent who controls a creature.
  4. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Any combat damage that would be dealt is prevented due to the damage prevention effect.
  6. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
Ley Weaver Ley Weaver
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate Ley Weaver by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
Anzrag, the Quake-Mole Anzrag, the Quake-Mole
Obscuring Haze Obscuring Haze
Forbidden Orchard Forbidden Orchard
North Pole Patrol North Pole Patrol
Results: Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite ETB for target opponent · Infinite death triggers for target opponent · Infinite LTB for target opponent
Show steps
  1. Activate Anzrag by paying {3}{R}{R}{G}{G}, causing opponents to block Anzrag if able this turn.
  2. Cast Obscuring Haze by paying {0} if you control a commander, or {2}{G} otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
  3. Declare Anzrag as an attacker, attacking any opponent.
  4. If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
  5. If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
  6. If Forbidden Orchard was activated, activate North Pole Patrol by tapping it, untapping Forbidden Orchard.
  7. The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  8. Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
  9. Repeat from step 3 each combat phase.
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