Combos with Antler Skulkin
15 known combos in Commander — View Antler Skulkin
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Antler Skulkin by paying {2}, giving the nontoken white creature persist until end of turn.
- Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}.
- The creature dies, triggering its persist ability, returining it from your graveyard to the battlefield with a -1/-1 counter on it.
- The creature enters the battlefield, triggering Cathars' Crusade, putting a +1/+1 counter on each creature you control.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving a white creature you control persist until end of turn.
- Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}.
- When the creature dies, its persist ability triggers, returning itself from your graveyard to the battlefield with no -1/-1 counters on it due to Solemnity.
- Repeat.
Results:
Infinite colorless mana
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Ashnod's Altar by sacrificing the nontoken, non-Human white creature, adding {C}{C}.
- When the creature dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it.
- Activate Antler Skulkin by paying {2}, giving the creature persist until end of turn.
- Activate Ashnod's Altar by sacrificing the creature, adding {C}{C}.
- When the creature dies, its persist ability triggers, returning it to the battlefield from your graveyard with a -1/-1 counter on it.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving a white creature you control persist until end of turn.
- Activate Ashnod's Altar by sacrificing the white creature, adding {C}{C}.
- When the creature dies, its persist ability triggers, returning itself from your graveyard to the battlefield with no -1/-1 counters on it due to Melira.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Phyrexian Altar by sacrificing the nontoken, non-Human white creature, adding {1}.
- When the creature dies, its undying ability triggers, returning it to the battlefield from your graveyard with a +1/+1 counter on it.
- Activate Antler Skulkin by paying {2}, giving the creature persist until end of turn.
- Activate Phyrexian Altar by sacrificing the creature, adding {1}.
- When the creature dies, its persist ability triggers, returning it to the battlefield from your graveyard with a -1/-1 counter on it.
- Repeat.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Arcbound Prototype persist until end of turn.
- Activate Ashnod's Altar by sacrificing Arcbound Prototype, adding {C}{C}.
- When Arcbound Prototype dies, its modular and persist abilities trigger.
- Resolve the modular trigger, putting all +1/+1 counters on Arcbound Prototype onto another artifact creature you control.
- Resolve the persist trigger, returning Arcbound Prototype from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability.
- Repeat.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Arcbound Shikari persist until end of turn.
- Activate Ashnod's Altar by sacrificing Arcbound Shikari, adding {C}{C}.
- When Arcbound Shikari dies, its modular and persist abilities trigger.
- Resolve the modular trigger, putting all +1/+1 counters on Arcbound Shikari onto another artifact creature you control.
- Resolve the persist trigger, returning Arcbound Shikari from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability.
- When Arcbound Shikari enters the battlefield, it triggers, putting a +1/+1 counter on each other artifact creature you control.
- Repeat.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Arcbound Shikari persist until end of turn.
- Activate Krark-Clan Ironworks by sacrificing Arcbound Shikari, adding {C}{C}.
- When Arcbound Shikari dies, its modular and persist abilities trigger.
- Resolve the modular trigger, putting all +1/+1 counters on Arcbound Shikari onto another artifact creature you control.
- Resolve the persist trigger, returning Arcbound Shikari from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability.
- When Arcbound Shikari enters the battlefield, it triggers, putting a +1/+1 counter on each other artifact creature you control.
- Repeat.
Results:
Infinite +1/+1 counters on certain creatures
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Arcbound Prototype persist until end of turn.
- Activate Krark-Clan Ironworks by sacrificing Arcbound Prototype, adding {C}{C}.
- When Arcbound Prototype dies, its modular and persist abilities trigger.
- Resolve the modular trigger, putting all +1/+1 counters on Arcbound Prototype onto another artifact creature you control.
- Resolve the persist trigger, returning Arcbound Prototype from your graveyard to the battlefield with one +1/+1 counter on it due to its modular ability.
- Repeat.
Results:
Infinite -1/-1 counters
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, targeting another creature.
- Repeat until Grim Poppet has no -1/-1 counters on it.
- Activate Antler Skulkin by paying {2}, giving Grim Poppet persist until end of turn.
- Activate Ashnod's Altar by sacrificing Grim Poppet, adding {C}{C}.
- Grim Poppet dies, triggering its persist ability, returning it from your graveyard to the battlefield with a total of four -1/-1 counters on it.
- Repeat.
Results:
Infinite +1/+1 counters on a creature
· Infinite colorless mana
· Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Elenda persist until end of turn.
- Activate Ashnod's Altar by sacrificing Elenda, adding {C}{C}.
- Elenda dies, triggering its second ability and its persist ability.
- Resolve Elenda's persist trigger, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- Resolve the second Elenda trigger, creating a number of 1/1 Vampire creature tokens equal to Elenda's power.
- Activate Ashnod's Altar by sacrificing a Vampire token, adding {C}{C}.
- The Vampire dies, triggering Elenda's first ability, putting a +1/+1 counter on it.
- Repeat.
Results:
Infinite LTB
· Infinite sacrifice triggers
· Infinite +1/+1 counters on certain creatures
· Infinite death triggers
· Infinite ETB
Show steps
- Activate Antler Skulkin by paying {2}, giving the nontoken white Vampire persist until end of turn.
- Activate Ashnod's Altar by sacrificing the Vampire, adding {C}{C}.
- The Vampire dies, triggering its persist ability and Cordial Vampire.
- Resolve the Vampire's persist trigger, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
- Resolve the Cordial Vampire trigger, putting a +1/+1 counter on each Vampire you control.
- Repeat.
Results:
Infinite -1/-1 counters
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Grim Poppet by removing a -1/-1 counter from it, targeting another creature.
- Repeat until Grim Poppet has no -1/-1 counters on it.
- Activate Antler Skulkin by paying {2}, giving Grim Poppet persist until end of turn.
- Activate Krark-Clan Ironworks by sacrificing Grim Poppet, adding {C}{C}.
- Grim Poppet dies, triggering its persist ability, returning it from your graveyard to the battlefield with a total of four -1/-1 counters on it.
- Repeat.
Results:
Infinite +1/+1 counters on a creature
· Infinite colorless mana
· Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Boss's Chauffeur persist until end of turn.
- Activate Ashnod's Altar by sacrificing Boss's Chauffeur, adding {C}{C}.
- When Boss's Chauffeur dies, its second ability and its persist ability trigger.
- Resolve the persist trigger, returning Boss's Chauffeur to the battlefield from your graveyard with at least one +1/+1 counter due to its ability.
- Resolve the second Boss's Chauffeur trigger, creating a number of 1/1 Citizen creature tokens equal to the number of +1/+1 counters that were on Boss's Chauffeur when it died.
- Repeat.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Activate Antler Skulkin by paying {2}, giving Ghave persist until end of turn.
- Activate Ashnod's Altar by sacrificing Ghave, adding {C}{C}.
- When Ghave dies, its persist ability triggers, returning it to the battlefield from your graveyard with four +1/+1 counters on it due to its ability.
- Repeat.
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