Combos with Angel's Grace

15 known combos in Commander — View Angel's Grace

Results: Draw the game
Show steps
  1. Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
  2. Cast Transcendence by paying {3}{W}{W}{W}.
  3. Transcendence triggers due to you having 20 or more life. However, you cannot lose the game due to Angel's Grace.
  4. Step 3 repeats in an infinite loop, causing the game to end in a draw if it isn't interacted with.
940 decks Colorless View on Commander Spellbook →
Results: Near-infinite damage
Show steps
  1. Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
  2. Cast Ad Nauseam by paying {3}{B}{B}.
  3. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
  4. Repeat the process in step 3 until you revealed Sicken Dreams and cards in your hand are greater than opponent life total.
  5. Cast Sickening Dreams by paying {1}{B} and discarding cards equal to amount of opponent life total, dealing damage to each creature and each players.
793 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. At the beginning of your upkeep, cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
  2. Cast Ad Nauseam by paying {3}{B}{B}.
  3. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
  4. Repeat the process in step 3 until you have an empty library.
  5. On your draw step, Laboratory Maniac triggers, winning you the game.
701 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Win the game
Show steps
  1. Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
  2. Cast Ad Nauseam by paying {3}{B}{B}.
  3. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
  4. Repeat the process in step 3 until you have an empty library.
  5. If Jace is in your hand, cast it by paying {1}{U}{U}{U}.
  6. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
436 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
349 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
166 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast Angel's Grace.
  2. Cast Spoils of the Vault naming a card not in your library.
  3. Cast Thassa's Oracle winning the game.
146 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
101 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
  3. Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
  4. Cast Austere Command by paying its mana cost, destroying all enchantments.
  5. When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
74 decks Colorless View on Commander Spellbook →
Results: Infinite damage to one opponent
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Volcano Hellion by paying {2}{R}{R}.
  3. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Brash Taunter and you, with Angel's Grace causing your life total to become one instead.
  4. Brash Taunter triggers, dealing an arbitarily large amount of damage to target opponent.
70 decks Colorless View on Commander Spellbook →
Results: Infinite damage to one opponent
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Volcano Hellion by paying {2}{R}{R}.
  3. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Boros Reckoner and you, with Angel's Grace causing your life total to become one instead.
  4. Boros Reckoner triggers, dealing an arbitarily large amount of damage to target opponent.
59 decks Colorless View on Commander Spellbook →
Results: Infinite damage
Show steps
  1. Cast Angel's Grace by paying {W}, making it impossible for you to lose the game or have your life total reduced below 1 this turn.
  2. Cast Volcano Hellion by paying {2}{R}{R}.
  3. Volcano Hellion enters the battlefield, triggering itself, targeting any creature.
  4. In response, cast Arcbond by paying {2}{R}, targeting the same creature and creating a delayed triggered ability.
  5. Resolve Volcano Hellion's trigger, dealing an arbitrarily large amount of damage to the targeted creature and to you, reducing your life total to 1 due to Angel's Grace.
  6. Arcbond's delayed triggered ability triggers, dealing an equal amount of damage to all other creatures and all players, which does not change your life total due to Angel's Grace.
59 decks Colorless View on Commander Spellbook →
Results: Infinite damage to one opponent
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Volcano Hellion by paying {2}{R}{R}.
  3. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Spitemare and you, with Angel's Grace causing your life total to become one instead.
  4. Spitemare triggers, dealing an arbitarily large amount of damage to target opponent.
49 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
46 decks Colorless View on Commander Spellbook →
Results: Infinite damage to one opponent
Show steps
  1. Cast Angel's Grace by paying {W}.
  2. Cast Volcano Hellion by paying {2}{R}{R}.
  3. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Mogg Maniac and you, with Angel's Grace causing your life total to become one instead.
  4. Mogg Maniac triggers, dealing an arbitarily large amount of damage to target opponent.
43 decks Colorless View on Commander Spellbook →
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