Combos with Angel's Grace
15 known combos in Commander — View Angel's Grace
Results:
Draw the game
Show steps
- Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
- Cast Transcendence by paying {3}{W}{W}{W}.
- Transcendence triggers due to you having 20 or more life. However, you cannot lose the game due to Angel's Grace.
- Step 3 repeats in an infinite loop, causing the game to end in a draw if it isn't interacted with.
Results:
Near-infinite damage
Show steps
- Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying {3}{B}{B}.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
- Repeat the process in step 3 until you revealed Sicken Dreams and cards in your hand are greater than opponent life total.
- Cast Sickening Dreams by paying {1}{B} and discarding cards equal to amount of opponent life total, dealing damage to each creature and each players.
Results:
Win the game
Show steps
- At the beginning of your upkeep, cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying {3}{B}{B}.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
- Repeat the process in step 3 until you have an empty library.
- On your draw step, Laboratory Maniac triggers, winning you the game.
Results:
Infinite card draw
· Win the game
Show steps
- Cast Angel's Grace by paying {W}, preventing you from losing the game this turn.
- Cast Ad Nauseam by paying {3}{B}{B}.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value.
- Repeat the process in step 3 until you have an empty library.
- If Jace is in your hand, cast it by paying {1}{U}{U}{U}.
- Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Win the game
Show steps
- Cast Angel's Grace.
- Cast Spoils of the Vault naming a card not in your library.
- Cast Thassa's Oracle winning the game.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Each opponent loses the game
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it.
- Nine Lives leaves the battlefield, however you cannot lose the game due to Angel's Grace.
- Cast Austere Command by paying its mana cost, destroying all enchantments.
- When each opponent's Nine Lives leaves the battlefield, they each trigger, causing each opponent to lose the game.
Results:
Infinite damage to one opponent
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Volcano Hellion by paying {2}{R}{R}.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Brash Taunter and you, with Angel's Grace causing your life total to become one instead.
- Brash Taunter triggers, dealing an arbitarily large amount of damage to target opponent.
Results:
Infinite damage to one opponent
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Volcano Hellion by paying {2}{R}{R}.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Boros Reckoner and you, with Angel's Grace causing your life total to become one instead.
- Boros Reckoner triggers, dealing an arbitarily large amount of damage to target opponent.
Results:
Infinite damage
Show steps
- Cast Angel's Grace by paying {W}, making it impossible for you to lose the game or have your life total reduced below 1 this turn.
- Cast Volcano Hellion by paying {2}{R}{R}.
- Volcano Hellion enters the battlefield, triggering itself, targeting any creature.
- In response, cast Arcbond by paying {2}{R}, targeting the same creature and creating a delayed triggered ability.
- Resolve Volcano Hellion's trigger, dealing an arbitrarily large amount of damage to the targeted creature and to you, reducing your life total to 1 due to Angel's Grace.
- Arcbond's delayed triggered ability triggers, dealing an equal amount of damage to all other creatures and all players, which does not change your life total due to Angel's Grace.
Results:
Infinite damage to one opponent
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Volcano Hellion by paying {2}{R}{R}.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Spitemare and you, with Angel's Grace causing your life total to become one instead.
- Spitemare triggers, dealing an arbitarily large amount of damage to target opponent.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite damage to one opponent
Show steps
- Cast Angel's Grace by paying {W}.
- Cast Volcano Hellion by paying {2}{R}{R}.
- Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Mogg Maniac and you, with Angel's Grace causing your life total to become one instead.
- Mogg Maniac triggers, dealing an arbitarily large amount of damage to target opponent.
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