Combos with Ancient Greenwarden
15 known combos in Commander — View Ancient Greenwarden
Results:
Infinite turns
· Lock
Show steps
- Play Islands from your graveyard until you control at least three Islands.
- Cast Walk the Aeons for its buyback cost by paying {4}{U}{U} and sacrificing three Islands, taking an extra turn after this one.
- Pass the turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger twice.
- Resolve the first Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the second Mystic Sanctuary trigger, doing nothing.
- Resolve the Aesi triggers, causing you to draw Walk the Aeons and up to one additional card from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Sakura-Tribe Scout by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm twice.
- Resolve both Lotus Cobra triggers, adding {R}{G}.
- Resolve the first Retreat to Coralhelm trigger, causing you to either tap or untap a creature, or scry 1.
- Resolve the second Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout.
- Activate Mina and Denn by paying {R}{G} and returning the land from the battlefield to your hand, giving target creature trample until end of turn.
- Repeat.
Results:
Infinite colored mana
· Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Llanowar Scout by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm twice.
- Resolve both Lotus Cobra triggers, adding {R}{G}.
- Resolve both Retreat to Coralhelm triggers, untapping Llanowar Scout and choosing either to untap another creature or scry 1.
- Activate a land by tapping it, adding at least {1}.
- Activate Mina and Denn by paying {R}{G} and returning a land from the battlefield to your hand, giving a creature trample until end of turn.
- Repeat.
Results:
Infinite colored mana
· Infinite Food tokens
· Infinite landfall triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite Treasure tokens
· Infinite untap of creatures you control
Show steps
- Activate Llanowar Scout by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Tireless Provisioner and Retreat to Coralhelm twice.
- Resolve both Tireless Provisioner triggers, creating two Treasure tokens.
- Resolve both Retreat to Coralhelm triggers, untapping Llanowar Scout and choosing either to untap another creature or scry 1.
- Activate a land by tapping it, adding at least {1}.
- Activate both Treasure tokens by tapping and sacrificing them, adding {R}{G}.
- Activate Mina and Denn by paying {R}{G} and returning a land from the battlefield to your hand, giving a creature trample until end of turn.
- Repeat.
Results:
Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Sakura-Tribe Scout by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Nissa and Retreat to Coralhelm twice.
- Resolve both Nissa triggers, adding {R}{G}.
- Resolve the first Retreat to Coralhelm trigger, causing you to either tap or untap a creature, or scry 1.
- Resolve the second Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout.
- Activate Mina and Denn by paying {R}{G} and returning the land from the battlefield to your hand, giving target creature trample until end of turn.
- Repeat.
Results:
Infinite colored mana
· Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Walking Atlas by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm twice.
- Resolve both Lotus Cobra triggers, adding {R}{G}.
- Resolve both Retreat to Coralhelm triggers, untapping Walking Atlas and choosing either to untap another creature or scry 1.
- Activate a land by tapping it, adding at least {1}.
- Activate Mina and Denn by paying {R}{G} and returning a land from the battlefield to your hand, giving a creature trample until end of turn.
- Repeat.
Results:
Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Scaled Herbalist by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm twice.
- Resolve both Lotus Cobra triggers, adding {R}{G}.
- Resolve the first Retreat to Coralhelm trigger, causing you to either tap or untap a creature, or scry 1.
- Resolve the second Retreat to Coralhelm trigger, untapping Scaled Herbalist.
- Activate Mina and Denn by paying {R}{G} and returning the land from the battlefield to your hand, giving target creature trample until end of turn.
- Repeat.
Results:
Infinite ETB
· Infinite landfall triggers
· Infinite LTB
Show steps
- Activate Dryad Arbor by paying {1}{U}, blinking it.
- Dryad Arbor enters the battlefield, triggering Deadeye Navigator's soulbond ability and Lotus Cobra twice.
- Resolve both Lotus Cobra triggers, adding {1}{U}.
- Resolve both Deadeye Navigator triggers, repairing it and Dryad Arbor.
- Repeat.
Results:
Infinite colored mana
· Infinite Food tokens
· Infinite landfall triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite Treasure tokens
· Infinite untap of creatures you control
Show steps
- Activate Walking Atlas by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Tireless Provisioner and Retreat to Coralhelm twice.
- Resolve both Tireless Provisioner triggers, creating two Treasure tokens.
- Resolve both Retreat to Coralhelm triggers, untapping Walking Atlas and choosing either to untap another creature or scry 1.
- Activate a land by tapping it, adding at least {1}.
- Activate both Treasure tokens by tapping and sacrificing them, adding {R}{G}.
- Activate Mina and Denn by paying {R}{G} and returning a land from the battlefield to your hand, giving a creature trample until end of turn.
- Repeat.
Results:
Infinite card draw
· Infinite ETB
· Infinite landfall triggers
· Infinite LTB
· Near-infinite green mana
· Near-infinite lifegain
· Near-infinite lifegain triggers
· Near-infinite red mana
· Near-infinite white mana
Show steps
- Pay {1}{U} to exile and return Omnath to the battlefield.
- Soulbond Omnath with Deadeye Navigator.
- Omnath enters, triggering its own landfall ability twice, drawing a card, gaining 4 life, and adding {U}{R}{W}{G}.
- Repeat.
Results:
Infinite ETB
· Infinite landfall triggers
· Infinite LTB
Show steps
- Activate Dryad Arbor by paying {1}{U}, blinking it.
- Dryad Arbor enters the battlefield, triggering Deadeye Navigator's soulbond ability and Tireless Provisioner twice.
- Resolve both Tireless Provisioner triggers, creating two Treasure tokens.
- Resolve both Deadeye Navigator triggers, repairing it and Dryad Arbor.
- Activate both Treasure tokens by tapping and sacrificing them, adding {1}{U}.
- Repeat.
Results:
Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Skyshroud Ranger by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Lotus Cobra and Retreat to Coralhelm twice.
- Resolve both Lotus Cobra triggers, adding {R}{G}.
- Resolve the first Retreat to Coralhelm trigger, causing you to either tap or untap a creature, or scry 1.
- Resolve the second Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
- Activate Mina and Denn by paying {R}{G} and returning the land from the battlefield to your hand, giving target creature trample until end of turn.
- Repeat.
Results:
Infinite colored mana
· Infinite landfall triggers
· Infinite mana creatures you control can produce
· Infinite scry 1
· Infinite untap of creatures you control
Show steps
- Activate Llanowar Scout by tapping it, putting a land from your hand onto the battlefield.
- The land enters the battlefield, triggering Nissa and Retreat to Coralhelm twice.
- Resolve both Nissa triggers, adding {R}{G}.
- Resolve both Retreat to Coralhelm triggers, untapping Llanowar Scout and choosing either to untap another creature or scry 1.
- Activate a land by tapping it, adding at least {1}.
- Activate Mina and Denn by paying {R}{G} and returning a land from the battlefield to your hand, giving a creature trample until end of turn.
- Repeat.
Results:
Infinite landfall triggers
Show steps
- Activate Drownyard Temple's first ability by tapping it, adding {C}.
- Activate Squandered Resources by sacrificing Drownyard Temple, adding {C}.
- Activate Drownyard Temple's last ability by paying {3}, returning it from your graveyard to the battlefield tapped.
- When Drownyard Temple enters the battlefield, Amulet of Vigor triggers twice due to Ancient Greenwarden.
- Resolve one Amulet of Vigor trigger, untapping Drownyward Temple.
- Activate Drownyard Temple's first ability by tapping it, adding {C}.
- Resolve the remaining Amulet of Vigor trigger, untapping Drownyward Temple.
- Repeat.
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