Cards Similar to Amped Up

20 cards with similar effects or strategies — View Amped Up

Mascot Interception $0.07 Mascot Interception Similar effect 3R · Sorcery This spell costs {3} less to cast if it targets a creature token. Tentative Connection $0.13 Tentative Connection Similar effect 3R · Sorcery This spell costs {3} less to cast if you control a creature with menace. Eldrazi Obligator $0.31 Eldrazi Obligator Similar effect 2R · Eldrazi Devoid Traitorous Instinct $0.17 Traitorous Instinct Similar effect 3R · Sorcery Gain control of target creature until end of turn. Caught Red-Handed $0.05 Caught Red-Handed Similar effect 4R · Instant This spell can't be countered. Malevolent Whispers $0.06 Malevolent Whispers Similar effect 3R · Sorcery Gain control of target creature until end of turn. Goatnap $0.14 Goatnap Similar effect 2R · Sorcery Gain control of target creature until end of turn. Unwilling Recruit $0.22 Unwilling Recruit Similar effect XRRR · Sorcery Gain control of target creature until end of turn. Price of Loyalty $0.19 Price of Loyalty Similar effect 2R · Sorcery Gain control of target creature until end of turn. In Thrall to the Pit $0.09 In Thrall to the Pit Similar effect 3R · Sorcery Kicker {2}{B} Turn Against $0.08 Turn Against Similar effect 4R · Instant Devoid Song-Mad Treachery // Song-Mad Ruins $0.21 Song-Mad Treachery // Song-Mad Ruins Similar effect Sorcery // Land Gain control of target creature until end of turn. Coercive Recruiter $0.30 Coercive Recruiter Similar effect 4R · Orc Pirate Whenever this creature or another Pirate you control enters, gain control of target creature unti... Press into Service $0.08 Press into Service Similar effect 4R · Sorcery Support 2. Portent of Betrayal $0.06 Portent of Betrayal Similar effect 3R · Sorcery Gain control of target creature until end of turn. Act of Treason $0.27 Act of Treason Similar effect 2R · Sorcery Gain control of target creature until end of turn. Take for a Ride $0.19 Take for a Ride Similar effect 2R · Sorcery Take for a Ride has flash as long as you've committed a crime this turn. Lose Calm $0.07 Lose Calm Similar effect 3R · Sorcery Gain control of target creature until end of turn. Hammer Helper $0.09 Hammer Helper Similar effect 3R · Sorcery Gain control of target creature until end of turn. Unexpected Request $0.15 Unexpected Request Similar effect 2R · Sorcery Gain control of target creature until end of turn.

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Commander-Legal Alternatives to Amped Up

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Legacy-Legal Alternatives to Amped Up

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