Combos with All Will Be One
15 known combos in Commander — View All Will Be One
Results:
Infinite damage
Show steps
- Deal damage to an opponent.
- The Red Terror triggers, putting a +1/+1 counter on itself.
- All Will Be One triggers, dealing 1 damage to an opponent.
- Repeat from step 2.
Ob Nixilis, Captive Kingpin
All Will Be One
Results:
Exile your library
· Infinite +1/+1 counters on a creature
· Infinite damage
Show steps
- Cause an opponent to lose 1 life.
- Ob Nixilis triggers, putting a +1/+1 counter on itself and exiling the top card of your library.
- All Will Be One triggers, dealing 1 damage to an opponent.
- Repeat from step 2.
All Will Be One
Everlasting Torment
Results:
Destroy any number of creatures opponents control
· Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
· Infinite -1/-1 counters on creatures opponents control
· Lock
Show steps
- Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Everlasting Torment.
- All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls.
- Repeat step 2.
Results:
Infinite damage
Show steps
- Deal damage to an opponent.
- War Elemental triggers, putting that many +1/+1 counters on it.
- All Will Be One triggers, dealing that much damage to an opponent.
- Repeat from step 2.
All Will Be One
Quest for Pure Flame
Results:
Infinite damage
Show steps
- Deal damage to an opponent.
- Quest for Pure Flame triggers, putting a quest counter on itself.
- All Will Be One triggers, dealing 1 damage to an opponent.
- Repeat from step 2.
Results:
Destroy any number of creatures opponents control
· Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
· Infinite -1/-1 counters on creatures opponents control
· Lock
Show steps
- Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Soul-Scar Mage.
- All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls.
- Repeat step 2.
All Will Be One
Eternity Vessel
Results:
Near-infinite damage to one opponent
· Target opponent loses the game
Show steps
- Cast Eternity Vessel by paying {6}.
- Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total.
- All Will Be One triggers, dealing damage to target opponent equal to the counters placed this way.
- The opponent loses the game due to having zero or less life.
Results:
Infinite damage
Show steps
- Deal damage to an opponent.
- Talon of Pain triggers, putting a charge counter on it.
- All Will Be One triggers, dealing 1 damage to an opponent.
- Repeat from step 2.
Results:
Exile your library
· Near-infinite +1/+1 counters on a creature
· Near-infinite damage
Show steps
- Put a counter on a permanent and/or player.
- All Will Be One triggers, dealing that much damage to an opponent.
- Virtue of Courage triggers, causing you to exile that many cards from the top of your library.
- Laelia's second ability triggers, putting a +1/+1 counter on itself.
- Repeat from step 2.
Results:
Exile your library
· Near-infinite damage
Show steps
- Activate Phyrexian Devourer by exiling the top card of your library, putting a number of +1/+1 counters on it equal to the card's mana value.
- All Will Be One triggers if counters were placed this way, as well as Phyrexian Devourer if its power is seven or greater.
- Resolve the All Will Be One trigger, dealling one damage to an opponent for each counter placed this way.
- Holding priority, repeat from step 1.
All Will Be One
Night Dealings
Results:
Infinite damage
Show steps
- Deal damage to an opponent.
- Night Dealings triggers, putting that many theft counters on it.
- All Will Be One triggers, dealing that much damage to an opponent.
- Repeat from step 2.
All Will Be One
Body of Research
Results:
Near-infinite damage to one opponent
· Target opponent loses the game
Show steps
- Cast Body of Research by paying {G}{G}{G}{U}{U}{U}, creating a 0/0 Fractal creature token, then putting a number of +1/+1 counters on it equal to your deck size.
- All Will Be One triggers, dealing damage to target opponent equal to the counters placed this way.
- The opponent loses the game due to having zero or less life.
Results:
Infinite damage
· Infinite lifegain
· Infinite lifegain triggers
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature.
- Place a counter on a permanent or player.
- All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain 1 life.
- Heliod triggers, putting a +1/+1 counter on any creature you control.
- Repeat from step 3.
Results:
Infinite damage
· Infinite lifegain triggers
· Infinite lifegain
· Infinite +1/+1 counters on creatures you control
Show steps
- Give All Will Be One lifelink, if needed.
- Gain life in any way.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life.
- Repeat from step 3.
Results:
Infinite damage
· Infinite lifegain triggers
· Infinite lifegain
· Infinite +1/+1 counters on creatures you control
Show steps
- Give All Will Be One lifelink, if needed
- Gain life in any way.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life.
- Repeat from step 3.
Buy All Will Be One on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.