All Will Be One — Magic: The Gathering card

All Will Be One

{3}{R}{R}
Enchantment

Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

*The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.*

Set Phyrexia: All Will Be One
Rarity Mythic Rare
Mana Value 5
Artist Chris Rahn
Collector # 118

Why Play All Will Be One

The ability to convert counter placement into immediate damage creates explosive turns that can quickly close out games. Decks built around proliferate, +1/+1 counters, or energy counters benefit tremendously from this redundant damage engine. Playing this on turn five often sets up devastating follow-up turns where multiple counter placements can deal lethal damage to opponents or clear their board of threats.

Format Notes

Commander represents the strongest format for this enchantment, where multiplayer games provide abundant targets and longer games allow time to set up counter synergies. Pioneer and Modern see occasional play in dedicated counter-based strategies, though the five-mana cost competes with other powerful options at that slot. The card maintains steady value due to its unique effect and mythic rarity from Phyrexia: All Will Be One.

Combos & Synergies

Hardened Scales multiplies the effectiveness by increasing counters placed, creating exponentially more damage output. Proliferate effects like Inexorable Tide or Contagion Engine trigger the enchantment repeatedly while building up permanent-based threats. Energy-generating cards such as Aether Hub or Glimmer of Genius provide consistent triggers while fixing mana, making this particularly potent in multicolor builds focused on counter manipulation.