Combos with Airbender Ascension

15 known combos in Commander — View Airbender Ascension

Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
224 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
81 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
78 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
70 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
42 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. Repeat.
10 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable.
  2. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  3. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature.
  4. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one.
  5. At the beginning of your end step, Airbender Ascension triggers, blinking Infinite Guideline Station.
  6. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  7. Repeat from step 3 each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Innkeeper's Talent.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite ETB · Infinite LTB · Infinite blinking · Infinite creature tokens · Infinite storm count
Show steps
  1. Cast Astral Dragon by paying {4}{U}{U} due to Semblance Anvil.
  2. When Astral Dragon enters, it triggers, creating two copies of Airbender Ascension that are 3/3 Dragon creatures in addition to their other types.
  3. When the Airbender Ascension tokens enter, they trigger, airbending Astral Dragon and up to one other creature.
  4. Cast Astral Dragon from exile by paying {0} due to Semblance Anvil.
  5. Repeat from step 2.
Results: Infinite ETB · Infinite LTB · Infinite blinking · Infinite creature tokens · Infinite storm count
Show steps
  1. Cast Astral Dragon by paying {6}{U}{U}
  2. When Astral Dragon enters, it triggers, creating two copies of Airbender Ascension that are 3/3 Dragon creatures in addition to their other types.
  3. When the Airbender Ascension tokens enter, they trigger, airbending Astral Dragon and up to one other creature.
  4. Cast Astral Dragon from exile by paying {0} due to Sage of the Beyond.
  5. Repeat from step 2.
Results: Infinite turns · Lock
Show steps
  1. Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step.
  2. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  3. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Airbender Ascension then triggers, blinking Niko.
  4. When Niko enters, it triggers, creating two Shard tokens.
  5. Repeat each turn.
Results: Infinite ETB · Infinite LTB · Infinite blinking · Infinite creature tokens · Infinite storm count
Show steps
  1. Cast Astral Dragon by paying at most {4}{U}{U} due to Heliod
  2. When Astral Dragon enters, it triggers, creating two copies of Airbender Ascension that are 3/3 Dragon creatures in addition to their other types.
  3. When the Airbender Ascension tokens enter, they trigger, airbending Astral Dragon and up to one other creature.
  4. Cast Astral Dragon from exile by paying {0} due to Heliod
  5. Repeat from step 2.
Results: Lock · Infinite turns
Show steps
  1. Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Airbender Ascension triggers, blinking Marvin.
  3. Repeat each turn.
Results: Infinite ETB · Infinite LTB · Infinite blinking · Infinite creature tokens · Infinite storm count
Show steps
  1. Cast Astral Dragon by paying {4}{U}{U} due to Doc Aurlock.
  2. When Astral Dragon enters, it triggers, creating two copies of Airbender Ascension that are 3/3 Dragon creatures in addition to their other types.
  3. When the Airbender Ascension tokens enter, they trigger, airbending Astral Dragon and up to one other creature.
  4. Cast Astral Dragon from exile by paying {0} due to Doc Aurlock.
  5. Repeat from step 2.
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