Combos with Aetherwind Basker

3 known combos in Commander — View Aetherwind Basker

Results: Infinite combat phases · Infinite energy counters · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Declare Lightning Runner and Aetherwind Basker as attackers, triggering their abilities.
  2. Resolve the Aetherwind Basker trigger, causing you to get at least six {E}.
  3. Resolve the Lightning Runner trigger, causing you to get {E}{E}, and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat.
  5. If you control more than six creatures, this combo will net infinite {E}.
4,643 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite ETB · Infinite sacrifice triggers · Infinite death triggers · Infinite combat phases · Infinite creature tokens with haste · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite energy counters
Show steps
  1. At the beginning of your combat phase, Saheeli triggers, causing you to pay {E}{E}{E} to create a token copy of Aetherwind Basker with haste.
  2. When the Aetherwind Basker token enters the battlefield, it triggers, causing you to get {E} for each creature you control.
  3. Declare Lightning Runner and each Aetherwind Basker token you control as attackers, triggering their abilities.
  4. Resolve all Aetherwind Basker triggers, causing you to get {E} for each creature you control for each trigger.
  5. Resolve the Lightning Runner trigger, causing you to get {E}{E} and then pay eight {E} to untap all creatures you control and to get an additional combat phase after this one.
  6. Repeat each combat phase.
4,147 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on most creatures you control · Infinite ETB · Infinite LTB · Infinitely large creature until end of turn · Infinite storm count
Show steps
  1. Cast Greenbelt Rampager by paying 2 life.
  2. Defiler of Vigor triggers, putting a +1/+1 counter on each creature you control.
  3. Activate Spike Feeder's second ability by removing a +1/+1 counter from it, causing you to gain two life.
  4. Greenbelt Rampager enters the battlefield, returning itself from the battlefield to your hand and causing you to get {E}.
  5. Activate Aetherwind Basker by paying {E}, giving it +1/+1 until end of turn.
  6. Repeat.
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