Combos with Aesi, Tyrant of Gyre Strait
15 known combos in Commander — View Aesi, Tyrant of Gyre Strait
Results:
Prevent all damage that would be dealt to you
· Lock
Show steps
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Results:
Prevent all damage that would be dealt to you
· Lock
Show steps
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Results:
Prevent all damage that would be dealt to you
· Lock
Show steps
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Prevent all damage that would be dealt to you
· Lock
Show steps
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger twice.
- Resolve the first Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the second Mystic Sanctuary trigger, doing nothing.
- Resolve the Aesi triggers, causing you to draw Walk the Aeons and up to one additional card from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Infinite storm count
· Infinite card draw
· Infinite blue mana
· Infinite draw triggers
· Infinite magecraft triggers
· Infinite landfall triggers
· Infinite copies of all permanents
· Infinite mana permanents you control can produce
· Infinite Island tokens
Show steps
- Cast Doppelgang by paying {12}{G}{U}, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}.
- When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Aesi triggers for each land token that entered the battlefield.
- Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- Resolve all Aesi triggers, causing you to Doppelgang, and optionally allowing you to draw a card for each remaining trigger.
- Activate the four Mystic Sanctuary tokens by tapping them, adding {U}{U}{U}{U}.
- Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least {9}{G}.
- Repeat.
Results:
Put all lands from your hand and library onto the battlefield
Show steps
- Activate Sakura-Tribe Scout by tapping it, putting a land card from your hand onto the battlefield.
- When the land enters the battlefield, Aesi and Retreat to Coralhelm trigger.
- Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout.
- Resolve the Aesi trigger, causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Put all lands from your hand and library onto the battlefield
Show steps
- Activate Llanowar Scout by tapping it, putting a land card from your hand onto the battlefield.
- When the land enters the battlefield, Aesi and Retreat to Coralhelm trigger.
- Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout.
- Resolve the Aesi trigger, causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Walk the Aeons by paying {4}{U}{U}, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Results:
Put all lands from your hand and library onto the battlefield
Show steps
- Activate Scaled Herbalist by tapping it, putting a land card from your hand onto the battlefield.
- When the land enters the battlefield, Aesi and Retreat to Coralhelm trigger.
- Resolve the Retreat to Coralhelm trigger, untapping Scaled Herbalist.
- Resolve the Aesi trigger, causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
Results:
Put all lands from your hand and library onto the battlefield
Show steps
- Activate Skyshroud Ranger by tapping it, putting a land card from your hand onto the battlefield.
- When the land enters the battlefield, Aesi and Retreat to Coralhelm trigger.
- Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
- Resolve the Aesi trigger, causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
Results:
Put all lands from your hand and library onto the battlefield
Show steps
- Activate Walking Atlas by tapping it, putting a land card from your hand onto the battlefield.
- When the land enters the battlefield, Aesi and Retreat to Coralhelm trigger.
- Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas.
- Resolve the Aesi trigger, causing you to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
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