Farseek — Magic: The Gathering card

Farseek

{1}{G}
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

*Eumidians live to change and be changed, ever increasing the complexity of the Edge. Each new world is a new perspective.*

Set Edge of Eternities Commander
Rarity Common
Mana Value 2
Collector # 50

Why Play Farseek

Multicolored decks rely on Farseek to fix their mana base while ramping ahead on curve. Unlike basic land ramp spells, it can fetch any of the four non-green basic lands, making it essential for three-color or more strategies that need reliable access to specific colors. The two-mana cost allows you to cast it on turn two and have four mana available on turn three, enabling powerful plays ahead of schedule. It shines brightest in slower midrange and control decks that need both acceleration and color fixing.

Format Notes

Commander represents Farseek's strongest showing, where multicolor decks are the norm and the singleton format makes reliable mana fixing crucial. In Modern, it sees occasional play in domain strategies and heavy multicolor builds, though faster formats often prefer more explosive ramp options. Pauper values it highly in Tron decks and multicolor goodstuff strategies where the mana fixing is more important than pure speed. The card has never faced banning issues due to its fair power level and mana cost restriction.

Combos & Synergies

Domain cards like Tribal Flames and Might of Alara benefit enormously from Farseek's ability to increase your basic land type count. Landfall triggers from cards like Lotus Cobra and Omnath, Locus of Creation generate additional value when Farseek puts lands directly into play. Three-color wedge commanders such as Ghave, Guru of Spores appreciate the reliable mana base support that enables consistent casting costs across all colors.