Seedborn Muse — Magic: The Gathering card

Seedborn Muse

{3}{G}{G}
Creature — Spirit

Untap all permanents you control during each other player's untap step.

*"Her voice is the wilderness, savage and pure."

—Kamahl, druid acolyte*

Power/Toughness: 2/4

Set Tarkir: Dragonstorm Commander
Rarity Rare
Mana Value 5
Artist Adam Rex
Collector # 268

Why Play Seedborn Muse

Untapping all your permanents during every opponent's turn effectively multiplies your mana and utility by the number of opponents at the table. Green ramp decks and creature-based strategies benefit immensely from the extra activations of mana dorks, utility creatures, and expensive activated abilities. The card shines in multiplayer games where you can leverage the additional untap steps to maintain board presence, activate multiple planeswalker abilities per turn cycle, or keep countermagic and instant-speed answers available.

Format Notes

Commander represents this card's primary home, where it's considered a staple in green decks that care about mana production or activated abilities. The multiplayer nature of Commander amplifies its power significantly compared to one-on-one formats. While legal in Modern and Legacy, the five-mana investment proves too slow for competitive play in these faster formats, though it occasionally appears in casual multiplayer variants.

Combos & Synergies

Llanowar Elves and other mana dorks become incredibly potent when they untap multiple times per turn cycle, often producing more mana than the Muse costs. Planeswalkers gain tremendous value since you can activate them during each opponent's turn, making cards like Garruk Wildspeaker or Nissa, Who Shakes the World devastating threats. Maze of Ith and other utility lands provide repeatable effects that can lock down multiple threats or generate continuous advantage throughout each turn cycle.