Nomad Outpost — Magic: The Gathering card

Nomad Outpost

Land

This land enters tapped.

{T}: Add {R}, {W}, or {B}.

*"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves."

—Tersa Lightshatter*

Set Tarkir: Dragonstorm
Rarity Uncommon
Mana Value 0
Artist Alayna Danner
Collector # 263

Why Play Nomad Outpost

Mardu color combinations (red-white-black) rely heavily on reliable mana fixing, making this triland essential for three-color strategies. While entering tapped creates tempo disadvantages early game, the ability to produce any of your deck's colors on demand prevents costly mana screw in the mid-to-late game. Aggressive Mardu decks typically minimize these lands due to speed concerns, but midrange and control builds gladly accept the tempo cost for consistent mana access.

Format Notes

Commander represents the primary home for Nomad Outpost, where the multiplayer format's slower pace minimizes the drawback of entering tapped. Budget-conscious Mardu commanders particularly value this affordable mana base option compared to expensive fetch lands and shocklands. In competitive sixty-card formats, it sees occasional play in Standard when Mardu strategies are viable, though faster alternatives are preferred in eternal formats like Modern and Legacy.

Combos & Synergies

Savai Triome provides superior mana fixing for the same color combination while offering cycling utility, making it a direct upgrade when available. Mardu Devotee benefits from consistent three-color mana to enable its activated abilities across multiple turns. Land-based ramp effects like Cultivate become more valuable when they can fetch this versatile mana source, ensuring you hit all three colors for demanding multicolored spells.