Nomad Outpost
Land
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*"The Mardu breathe life into what was lost under the dragonlords. If the Abzan are upset, it should be at themselves."
—Tersa Lightshatter*
Why Play Nomad Outpost
Mardu color combinations (red-white-black) rely heavily on reliable mana fixing, making this triland essential for three-color strategies. While entering tapped creates tempo disadvantages early game, the ability to produce any of your deck's colors on demand prevents costly mana screw in the mid-to-late game. Aggressive Mardu decks typically minimize these lands due to speed concerns, but midrange and control builds gladly accept the tempo cost for consistent mana access.Format Notes
Commander represents the primary home for Nomad Outpost, where the multiplayer format's slower pace minimizes the drawback of entering tapped. Budget-conscious Mardu commanders particularly value this affordable mana base option compared to expensive fetch lands and shocklands. In competitive sixty-card formats, it sees occasional play in Standard when Mardu strategies are viable, though faster alternatives are preferred in eternal formats like Modern and Legacy.Combos & Synergies
Savai Triome provides superior mana fixing for the same color combination while offering cycling utility, making it a direct upgrade when available. Mardu Devotee benefits from consistent three-color mana to enable its activated abilities across multiple turns. Land-based ramp effects like Cultivate become more valuable when they can fetch this versatile mana source, ensuring you hit all three colors for demanding multicolored spells.Featured in These Decks
- Vampiric Bloodlust Commander
- Sliver Swarm Commander
- Ruthless Regiment Commander
- Revival Trance (FINAL FANTASY VI) Commander
- Painbow Commander
- Open Hostility Commander