Port Town
Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
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Why Play Port Town
White-blue control and tempo decks benefit most from this dual land, as it provides reliable mana fixing while entering untapped in the majority of games. The reveal requirement is easily met in decks running a healthy mix of Plains and Islands, making it superior to basic lands in multicolored strategies. Early game draws often include at least one basic land type to reveal, while late-game topdecks can afford the tempo loss of entering tapped when mana is less crucial.Format Notes
Commander sees the heaviest play for Port Town, where the singleton format makes reliable dual lands essential and the multiplayer nature reduces the impact of occasional tapped entries. Pioneer and Modern decks occasionally include it as budget mana fixing, though it typically loses out to more powerful options like Hallowed Fountain or Glacial Fortress. The card has never faced bans and maintains steady playability across all legal formats.Combos & Synergies
Lands that can be fetched as Plains or Islands, such as Hallowed Fountain and Prairie Stream, enable Port Town to enter untapped more consistently since they count as the required basic land types. Cards like Brainstorm and Opt help ensure you have the right land types in hand when needed. Teferi's Protection synergizes well by letting you phase out lands and replay them, potentially enabling untapped entry on subsequent turns.Featured in These Decks
- Timey-Wimey Commander
- Spirit Squadron Commander
- Scions & Spellcraft (FINAL FANTASY XIV) Commander
- Riders of Rohan Commander
- Planeswalker Party Commander
- Obscura Operation Commander