Smoldering Marsh
Land — Swamp Mountain
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This land enters tapped unless you control two or more basic lands.
*The continent of Guul Draz is a geothermal swampland reeking of heat and decay.*
Why Play Smoldering Marsh
Dual lands that produce black and red mana are essential for aggressive Rakdos strategies and midrange decks that need consistent mana fixing. The land typing as both Swamp and Mountain makes it fetchable with cards like Bloodstained Mire and enables powerful synergies with basic land type matters cards. The enters-tapped restriction is minimal in most scenarios since you'll typically have basics in play by turn two or three when deploying this land.Format Notes
Commander sees the heaviest play for this card, where the singleton format values every dual land option and the slower pace makes the enters-tapped downside negligible. Pioneer and Modern decks occasionally run copies as budget alternatives to Blood Crypt or as additional dual lands beyond the four-of limit. Historic applications are similar to Pioneer, though the format's faster pace makes the tapped entry more punishing than in paper formats.Combos & Synergies
Fetch lands like Bloodstained Mire and Wooded Foothills can search for Smoldering Marsh thanks to its basic land types, improving deck consistency significantly. Urborg, Tomb of Yawgmoth turns this into a land that taps for black, red, or black again, providing exceptional mana flexibility. Domain strategies benefit from the dual typing, as cards like Tribal Flames count this as contributing two different land types toward their effects.Featured in These Decks
- World Shaper Commander
- Vampiric Bloodline Commander
- The Hosts of Mordor Commander
- Sliver Swarm Commander
- Ruthless Regiment Commander
- Riveteers Rampage Commander