The World Tree — Magic: The Gathering card

The World Tree

Land

This land enters tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Set Kaldheim
Rarity Rare
Mana Value 0
Collector # 275

Why Play The World Tree

Multicolored decks benefit enormously from the mana-fixing capabilities once you reach six lands, effectively turning every land into a Command Tower. The real payoff comes from the activated ability that can instantly dump multiple God creatures onto the battlefield, creating massive board presence and typically winning the game on the spot. Best suited for ramp decks that can quickly reach the mana threshold and decks built around the God creature type, particularly those running multiple colors.

Format Notes

Commander stands as the primary home for this card, where the singleton format makes the mana fixing valuable and the higher life totals allow time to execute the expensive activated ability. In competitive formats like Pioneer and Modern, it sees occasional play in five-color goodstuff decks but faces stiff competition from faster mana bases. The card has avoided any ban considerations due to its high mana cost and setup requirements.

Combos & Synergies

Ramp spells like Cultivate and Kodama's Reach help reach the six-land threshold quickly while providing the mana base needed for the activated ability. Esika, God of the Tree serves as both a target for the ultimate ability and provides additional mana fixing as a bridge piece. Cards like Chromatic Lantern offer redundant mana fixing effects, while Purphoros, God of the Forge can immediately capitalize on the multiple creatures entering simultaneously.
Frequently asked questions about The World Tree →

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