Spara's Headquarters — Magic: The Gathering card

Spara's Headquarters

Land — Forest Plains Island

({T}: Add {G}, {W}, or {U}.)

This land enters tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)

*To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.*

Set Streets of New Capenna
Rarity Rare
Mana Value 0
Artist Kieran Yanner
Collector # 257

Why Play Spara's Headquarters

Three-color mana bases often struggle with consistency, and this triland provides crucial fixing for Bant decks while offering late-game utility. The cycling ability transforms it from a dead draw in flood situations into a fresh card, making it particularly valuable in control decks that can afford the tempo loss of entering tapped. Midrange strategies appreciate having access to all three colors without dedicating multiple deck slots, especially when running powerful multicolored spells that demand specific mana requirements.

Format Notes

Commander sees the most play for this card, where the singleton format heavily rewards flexible mana fixing and the cycling provides additional card selection in longer games. Pioneer and Modern decks occasionally include one copy in three-color builds, though the enters-tapped drawback limits competitive viability compared to shock lands and fetch lands. Historic applications remain niche due to the format's faster pace, but control decks sometimes utilize it as additional fixing beyond premium lands.

Combos & Synergies

Cycling synergies make this particularly effective alongside cards like Astral Slide and Lightning Rift in casual formats, turning the land into an engine piece rather than just mana fixing. Yorion, Sky Nomad decks benefit from the cycling ability to help dig through the larger deck size while providing essential mana. Land-based strategies involving Crucible of Worlds can repeatedly cycle and replay it for card advantage, though this interaction is more relevant in casual multiplayer games.