Carpet of Flowers — Magic: The Gathering card

Carpet of Flowers

{G}
Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Set Urza's Saga
Rarity Uncommon
Mana Value 1
Artist Rebecca Guay
Collector # 240

Why Play Carpet of Flowers

Green decks facing blue-heavy metas benefit enormously from this asymmetrical mana acceleration. The enchantment essentially punishes opponents for playing Islands while ramping you significantly ahead on mana, often providing 2-4 extra mana per turn in multiplayer formats. Play it early when you know blue decks are at the table, as it becomes exponentially more powerful the more Islands your opponents control and the earlier you deploy it.

Format Notes

Commander represents this card's strongest format, where blue is ubiquitous and the multiplayer nature means multiple opponents likely control Islands. Legacy occasionally sees play in green decks specifically designed to combat blue control strategies, though it's more situational there. The card has never faced banning issues but remains a powerful meta choice when blue decks dominate local playgroups or tournament scenes.

Combos & Synergies

Mana sinks like Hydra Broodmaster or Villainous Wealth become devastating when powered by Carpet of Flowers' explosive mana generation. Seedborn Muse creates particularly oppressive scenarios by untapping Carpet of Flowers during each opponent's turn, effectively multiplying your available mana. The enchantment also pairs excellently with instant-speed X-spells and activated abilities, allowing you to dump massive amounts of mana at key moments while opponents think they're safe.