Rampaging Baloths — Magic: The Gathering card

Rampaging Baloths

{4}{G}{G}
Creature — Beast

Trample

Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

*"When the land is angry, so are they."

Nissa Revane*

Power/Toughness: 6/6

Set Edge of Eternities Commander
Rarity Rare
Mana Value 6
Collector # 104

Why Play Rampaging Baloths

Six mana gets you immediate board presence plus ongoing value generation in any deck that can reliably trigger landfall. Green ramp decks particularly love this threat since every fetch land or ramp spell creates additional 4/4 bodies while building toward bigger plays. The card shines in slower matchups where you have time to set up multiple land drops, turning late-game flood into an overwhelming army of trampling beasts.

Format Notes

Commander represents the primary home for Rampaging Baloths, where the multiplayer environment allows time to generate significant value and the singleton nature makes each landfall trigger more impactful. Modern occasionally sees fringe play in dedicated landfall builds, though the six-mana cost struggles against faster strategies. Standard viability depends heavily on the available ramp package and meta speed during its legal periods.

Combos & Synergies

Fetchlands like Windswept Heath provide immediate double triggers when played, creating two tokens off a single land. Scapeshift creates explosive turns by sacrificing multiple lands and replacing them simultaneously, generating a massive army in one play. Lotus Cobra accelerates the gameplan while enabling multiple land drops per turn, and Azusa, Lost but Seeking allows additional land drops to maximize token generation each turn cycle.