Ripples of Undeath — Magic: The Gathering card

Ripples of Undeath

{1}{B}
Enchantment

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

*As the monster lay dying, it stared into the eyes of the human who slew it. Decades later, it has yet to break its gaze.*

Set Modern Horizons 3
Rarity Rare
Mana Value 2
Artist Ben Wootten
Collector # 107

Why Play Ripples of Undeath

Mill-based strategies and graveyard value decks embrace this enchantment for its consistent card selection engine. The ability to see three fresh cards every turn while potentially drawing the best one creates significant card advantage over longer games. Pay the life cost when you hit premium threats or answers, but let utility spells and lands stay milled when your hand is already full. The low mana cost makes it an excellent turn-two play that immediately starts generating value.

Format Notes

Modern and Legacy graveyard decks occasionally include this as a value engine, though it faces stiff competition from more explosive mill effects. Commander builds focused on self-mill or life-as-a-resource strategies find this particularly appealing due to the multiplayer format's longer games. The card sees moderate play across eternal formats but hasn't reached staple status in any particular archetype, making it more of a role-player than a format-defining card.

Combos & Synergies

Pairs exceptionally well with cards that benefit from a full graveyard like Tarmogoyf or delve spells such as Treasure Cruise. Life gain engines like Weather the Storm help offset the repeated life payments, turning the cost into pure upside. Graveyard recursion effects such as Eternal Witness create powerful loops where milled cards become additional resources rather than lost opportunities.