Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
*"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile*
Why Play Run Away Together
Tempo-focused blue decks value this spell for its ability to disrupt opponents while protecting your own threats simultaneously. The symmetric nature becomes asymmetric when you bounce your own creature with an enters-the-battlefield effect, gaining value while setting your opponent back. It shines against token strategies and creature-based aggro decks where removing two bodies from the battlefield can swing races decisively in your favor.Format Notes
Pauper represents the strongest home for this effect, where the format's creature-heavy nature and lower power level make two-for-one tempo plays more impactful. Standard and Pioneer occasionally see sideboard play in tempo decks when creature mirrors dominate the meta. Commander multiplayer games reduce its effectiveness since you can only target creatures from two different players, limiting political applications.Combos & Synergies
Archetypal tempo creatures like Spellstutter Sprite and Snapcaster Mage create immediate value when rebought with this spell, effectively turning the bounce into card advantage. Man-o'-War effects become repeatable removal engines when paired with cheap bounce spells. The interaction works particularly well in flicker-style decks where enters-the-battlefield creatures like Mulldrifter can be reused while simultaneously disrupting opponent board development.Featured in These Decks
- Fae Dominion Commander