Three Steps Ahead — Magic: The Gathering card

Three Steps Ahead

{U}
Instant

Spree (Choose one or more additional costs.)

+ {1}{U} — Counter target spell.

+ {3} — Create a token that's a copy of target artifact or creature you control.

+ {2} — Draw two cards, then discard a card.

*She'd planned for every eventuality, with the obvious exception of failure.*

Set Outlaws of Thunder Junction
Rarity Rare
Mana Value 1
Collector # 75

Why Play Three Steps Ahead

The modal flexibility makes this card valuable in tempo and control strategies that need answers at different points in the game. At minimum, you're getting a one-mana counterspell that can scale up into powerful mid-game plays by combining multiple modes. The card shines when you have extra mana available, letting you counter a threat while simultaneously copying your best creature or refilling your hand. Control decks appreciate having a cheap interactive spell that doesn't become dead later in the game.

Format Notes

Most impactful in Standard and Pioneer where the mana efficiency and flexibility can swing close games. The low floor makes it playable in faster formats like Modern, though competition is fierce at the one-mana counterspell slot. Commander players value the versatility since games often reach the point where multiple modes become accessible, and the political implications of a cheap counterspell with upside create interesting decisions. Currently sees fringe competitive play but has potential to break out if the meta shifts toward more interactive games.

Combos & Synergies

Copying creatures with enter-the-battlefield effects like Snapcaster Mage or Eternal Witness generates immediate card advantage while maintaining countermagic protection. Artifact-based strategies can double up on key pieces like Urza's Saga tokens or powerful Equipment while keeping counterspells ready. The card draw mode pairs naturally with instant-speed card selection like Brainstorm, letting you dig for specific answers while maintaining tempo.