Underworld Breach — Magic: The Gathering card

Underworld Breach

{1}{R}
Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice this enchantment.

Set Theros Beyond Death
Rarity Rare
Mana Value 2
Artist Lie Setiawan
Collector # 161

Why Play Underworld Breach

Graveyard-based combo decks prize this enchantment for its ability to turn every spell in your graveyard into a potential threat for just one turn. Storm decks particularly benefit since casting spells from the graveyard still counts toward storm count, while the three-card exile cost actually helps fuel more escape plays. Play it when you have a stocked graveyard and need to chain multiple spells together for a game-winning turn, as the end-step sacrifice creates urgency that forces immediate action.

Format Notes

Banned in Pioneer, Modern, and Legacy due to its explosive combo potential, Underworld Breach remains legal in Historic where it sees occasional play in storm-style decks. The card's power level proved too oppressive for competitive 60-card formats, enabling consistent turn-three wins in combination with cheap artifacts and rituals. In Commander, it serves as a powerful engine in graveyard-focused decks but faces more interaction and slower game pace that keeps it in check.

Combos & Synergies

Lion's Eye Diamond creates the perfect storm engine by providing mana and filling the graveyard simultaneously, while Lotus Petal offers repeatable mana generation when combined with escape recursion. Brain Freeze serves as both a win condition and graveyard filler, milling cards to enable more escape plays while building toward a lethal mill total. Any zero-cost artifacts like Mishra's Bauble help maintain card advantage while providing cheap exile fodder for escape costs.